Skip to content

Mafia 27. The problem of Bovblob residents

User Avatar
#1000
Auto-translated
What I enjoyed most throughout the game was our GM's newspapers. I read them and just laughed out loud. The clues were also interesting (although I think they were too easy for me). Lizard, don't be paranoid; you didn't play with me when I was the Seer; I was just as bad then. By the way, in almost every game on FLG, several people start by saying, "Gamayun is the most suspicious." There's nothing you can do about it; that's just how I am. I really didn't like the replacements. I don't think you should be able to replace players who have dropped out. At most, only those killed on the first night. I want to apologize to Taco. He really wanted to play, and Reg and I didn't intend to kill him. We even discussed it and sent our joint Night Vision to the GM, but someone (I won't point fingers) woke up late in the evening, scratched their head, and sent their own Night Vision to the GM. Since this unpleasant person was higher rank than us, their Night Vision was accepted instead of ours. And then I spent a couple of days wondering who killed those wonderful people – Flandri and Taco – and why our target was still alive and well, and even writing their nasty, multi-page notes (again, I won't point fingers). Taco, I was very surprised when I found out that Reg and I killed you. Well, that's basically all I can write now, in a calm environment. Thank you to the GM; the setting and the visuals are top-notch. I'll also add my two cents to the situation with Arandor: we need to play a couple of classic psychological Mafia games without clues and with reveal phases, and then maybe the difference between a psychological Mafia and a Mafia with clues and notes in the newspaper will become clear. The rules are the rules; if there are no reveal phases, then it's a modkill. But that's just my IMHO.