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Heroes of Might and Magic V [Game Discussion]

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#15
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I only registered because of this topic :) 1. New world - well, the old one was discarded in the 4th installment, so it's too late to cry about it... the world in the 4th game, although it was an "ideological continuation" - they say that everyone went through portals, it was somehow clumsy and incomprehensible... personally, while I was playing through the Campaigns, I saw so many inconsistencies and complete nonsense that it's unbelievable! 2. Graphics - I think it's something you can get used to and even like... WASN'T IT EVER CARTOONISH??? in the 4th Heroes, what do you think is cinematic?? :eek: :eek: and the first and second ones - well, that's Hollywood-level! ;) 3. Regarding the slowdown of the game due to the 3D camera, it seems a bit early to talk about it... have you tried it already? no... then you shouldn't shout! maybe they will be able to make a good camera... It's also too early to judge the new approach to turn order... but maybe it will be very good... it seems to me that it has a lot of tactical potential... 4. Unit upgrades... what can I say - I can't imagine Heroes without them... I agree that no one played with unupgraded units... BUT! you had to build an upgrade, then deliver the unupgraded units there... and that added strategy... regarding the extra buildings - no, let's do it like in the 4th game - we'll build everything in one week and then go cut heads... and in general, in my opinion, in the 4th game, in terms of city building, they went down a path of degradation and returned to the second part... Except there's no well :) Besides, as I think, Nival is making it so that even unupgraded units can be useful. For example, those archers who shoot in an area before the upgrade... 5. Plot... I won't say anything about it - it's a matter of taste. I actually like it. 6. Please think about what you're saying... what does RPG have to do with it? if anything, the infamous 4th game was trying to imitate an RPG, and quite poorly... I consider special abilities to be one of their best innovations. As long as they don't ruin the balance... Because the Necromancers were somehow special... So now they will be on par with the others... 7. Personally, I haven't seen a description of the magic system in the 5th Heroes anywhere - can you give me a link, please? :) Or maybe you didn't like 6 spells on one page of the spellbook???