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- A reference guide and manual in Russian for Heroes 3.
Regarding the first point. Algorithm for unit movement on the battlefield. Turning before attacking
We select point A (the starting point) and point B (the final destination). Stage one
1. Hex A is assigned the label "0". 2. All adjacent free hexes are assigned the label "1". 3. We continue to number the hexes until hex B receives its label (the label is the distance of the hex from hex A).
Stage two Let's say, for example, that hex B receives the label "9".
4. Among the hexes adjacent to hex B (the destination), we select those that have the label "8". 5. Among the selected hexes, we will be interested in the hex with the highest priority based on the following scheme:
--4--3-- -5----2- --6--1--
For example, if the upper right and lower right hexes have the label 8, then we select the lower hex, as it has the highest priority of 1 (and the upper right only has 3). The hex found will be the second to last in the A-B route.
6. Now we look for hexes adjacent to the found hex and having the label "7", and so on. 7. We repeat the described procedure until we reach the hex with the label "0".
The route is built.
In simpler terms (in the case where there are no obstacles), here are the priority directions of movement for neutrals (from left to right, with higher priority):
For example, if your squad is above and to the left of the neutrals, then they will first move the maximum number of cells to the left, and the remaining cells diagonally to the left and up.
В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.
I wanted to offer you some flowers, but a crown would suit a princess like you much better
Смысл жизни в том, что жизнь на тебе не заканчивается