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I have the following questions:
1. How can I accurately predict the movement of neutral creatures on the battlefield relative to my units? For example, we want to create a wall of fire and be sure that the neutral creatures will pass through it. It is important to know when and under what circumstances neutral creatures move to a diagonal cell or move horizontally.
2. The physics engine describes attacks involving two and six-hex creatures, and in general, attacks are divided into main, additional, and "pivot" attacks. How do these attacks differ from each other?
Perhaps the damage, the probability of a unit's special ability, or morale changes with different attacks...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...