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Evolution is present, but in therapeutic doses. Overall, it seems that the developers will work on the game, finish it, and then happily forget about it.
Heroes 3 is not a standard, but just one of the niches. Nevertheless, it is significant enough to form the basis of the series. At the same time, the setting is essential for Heroes, like a horse needs a tenth kneecap. Whether it's Ashan or Enroth is not so important, but a well-developed portrayal of characters is more than necessary. As long as I see elements of pop culture here, such as a succubus in a sadomasochistic outfit or oversized knights holding a sword that weighs twice as much as they do, my reaction will be... cautious.
Let's just say that this style is more appropriate in Warcraft or Warhammer, but not in Heroes of Might and Magic. Here, the personality of a specific soldier is of little importance. If it is necessary to emphasize the coolness of a soldier, then elaborate ornaments on his body or huge wings on his head are unlikely to help. In this regard, Heroes 3 is boring, but practical - no pathos, purely functionality.
Take, for example, the Jaguar Warrior. He is a huge brute who represents the military elite of the orcs. But his appearance suggests that he is more involved in an American football (rugby) league than in real combat skills.
Or, for example, Tormentor. I don't know about you, but when I see him, I get the distinct impression that he is a Zerg.
It is obvious that the Sentinel resembles a Gondorian guard from Minas Tirith. The gate of the human faction suspiciously resembles a similar one from the BFME series.