03/09/11 R55Max (blue, castle, Valya, Peer) def Heroes of Might and Magic 3 (red, random, castle, Ingham, Damacon) jebuss, 222.
It was tough going, to be honest. On turn 2, I cleared a minor utopia, built archers, and probably spent a week hobbling around with shooters until I reached the second town. I cleared the outpost there, reached level 127. The center was a mess... I didn't get any good stats. We fought a bit for the central barbarian camp; the red player collected all the visible chests, 60 black ogres, 30 of which he deleted... I left the rest in the camp, upgraded them, and gave the blue player some shooters and archers. I didn't find any magic anywhere. I also found 2 chests with 4 gray creatures each, and 2 with 35 raiders. I moved to the Inferno respawn point, cleared 2 more minor utopias, but everywhere it was just garbage. No control, no flying units, the blue player is already taking my capital at my respawn point, and I sadly watch them through my spyglass. The last corner of the third tier is still black; there's a chest there, so I'm moving towards the fading light of hope. There, I immediately find wings and a teleport scroll. However, I only have the barbarian camp, so I can't build a guild. Okay, I'll fly to the last utopia that hasn't been taken within my vision range. But what can you do? It's also a minor utopia... I'm missing the shield for the Might of the Father of Dragons, otherwise I could have had some fun with the Blade of Armageddon. But 2 outer markets and 1 inner market in the captured dungeon don't bring any success in the search. In principle, yes, I should have tried to attack, but there wasn't much hope left. But the explosion against Armageddon would have been game over anyway. Thanks for the game!