Skip to content

"Newcomer-2011. Winter"

User Avatar
#637
Auto-translated
Sevensan
09.03.2011 Sevensan (Blue, Conflux, Random, Tuner, Isra / Tamika) def Hitch (Red, Barbarian, Crag, Crag) 8mm6a 127

It all started a week before the game. All week I tried to catch an opponent, but it just wasn't working out! And finally we scheduled it for March 9th after the holiday. The day before, I luckily sketched myself a Blue Conflux. Hitch said he'd spend the whole night thinking about which faction to play — Tower or Barbarian ))) In the morning we got in touch, and I was informed that Crag would be the beatstick today. The plan for the game was simple — mandatory start with a built level 2 dwelling, so that phoenixes would be built and the air elementals could be upgraded on the first week. Dig up a necromancer in the tavern, find Armageddon, and in the final battle, 6 phoenixes + 2000 skeletons with a first-turn cast of anti-magic, kill the opponent with Armageddon. The plan wasn't great, but it was all we had =)

111 Level 2 dwelling built, roads are fast, a stable near the castle. I summoned 6 heroes, opp summoned 7. I dug up a necromancer — Isra. Though, for obvious reasons, he won't get a power stack, + Ciele is in the tavern! We took a look at the respawn — excellent, looks like medium size. There are 2 external dwellings of fire elementals, one of earth elementals, and quite a few treasure chests. The nearest computer is necro! which is awesome. The opp has a dungeon. There's a ballista.

112 Upgraded the air elementals (11 of them). Tamika is the 8th hero! What a gift! This is considering that there are 2 necro computers on the map and they already took 4 heroes from the start. Lucky. We take her. Isra is already busy making skeletons, we broke through a portal to a zone adjacent to the computer.

113 A couple of shooter stacks, luckily there's Ciele with archery. We found a portal to the treasure zone behind the snipers and stood near the portal to the necro computer. I really hope he manages to build necromancy +10% =) to be safe, we're thinking of taking him on day 121... although if the map layout works out, we could kill him earlier. 8 heroes, money is good, decent respawn. Phoenixes are 80% built. Opp already burned two +350 gold heroes in the tavern )) he probably thinks gold is really good, that's why he played) So there's a chance his respawn isn't great.

114 Broke through the portal to the computer, immediately found an external dwelling of skeletons. Scouting revealed part of the map. There's a cape of +2 speed lying around behind unupgraded pits... we'll take it on the second week! Already have a couple — three of the hives. No external dwellings on the respawn can be taken, since the hero is far away and busy with other things, and they have guards.

115 We see the red player from scouting. He's in the "elemental" =) treasure zone. Very "luckily" the portal guard (50+ lizards) blocked his path along the road further visible towards the computer ))) Three shooter-guarded treasure zones that he can only break on the second week. Crag ran a bit, turned around, and ran back, which already indicates an advantage) His army has only 10+ shooters (Jabar came as the second hero from the start) and a few dogs with goblins. Meanwhile, we're heading to the green computer. Had to go back a bit with the power stack and pick up a pile of ore — not enough for the magi. Phoenixes will be 100% built.

116 Found the necromancer's castle.

117 Killed their main hero and settled in the empty capital of the green necro, set up the birds. The red player revealed Crag 7 0 2 1. Went back home to the stables, left to regenerate mana.

121 Sent Isra to collect skeletons around the necro computer. Starting to clear our native respawn. Dwarf dwelling on 20.

122 Dwarf dwelling on 20, dwarf dwelling on 15, ready for naga banks.

123 Took the small naga. Crag was revealed 9 1 2 1, and the red player has the most money! Two options here: either they are saving for behemoths, which didn't get built on the first week, or they also opened a couple of naga banks / dwarf dwellings. I don't think the option with a Utopia works )))

124 So Crag broke through the portal behind 50 lizards into the treasure zone. We see he already has behemoths. They were apparently built on the first week, not sure if in the castle or not, probably not. There's a group of upgraded rocs, and that's about it. Took the naga second, an emerald tower with 8 water elementals. Both castles have a magistrate built.

125 Acquired an external dwelling of earth elementals, medusa dwelling 4, clearing what we can with chaining.

126 Isra has already gathered 100+ skeletons. Chained to pick up the golden bow for 50 gold golems. Relaxing a bit, and the water elementals catch a stack, lose one... a setup ))) Plans include an external dwelling of air elementals for 10+ efreets, a mace of +4, and a prison for 10+ dendroids. Crag Stats 12 1 2 3 went to beat his computer. I'm level 9 — 5 4 3 7. Skills — necromancy, air, attack, defense. Pretty solid. Can't quite figure out where this bunch of portals and treasure zones leads. Hopefully we're going in the right direction =)

127 Hit the efreets, dendroids, chained everything to the power stack and hit the portal behind the snipers... And red is in the portal! Main hero is holed up in a village on speed-boost terrain) We reach him on the last turn, and losing 1 wyvern, kill Crag. After passing the turn on day 131, the red player surrendered. Isra never got to fight =) Thanks for the game! =)

There was a rebroadcast; everyone who wanted to watch did.
Those were the days! Thanks for the game! See you in the finals!:)