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Heroes 6 - Discussion

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heroes.ag.ru
On the Hungarian fan site, a series of questions and answers with Gabor Szabo aka Boci, the lead developer from Black Hole, appeared. There is quite a lot of new information:

* As you know, magic spells have now become a series of abilities and are now acquired, like all abilities, by spending special points. There are more than 200 abilities in the game.
* Morale, as in Heroes III, will give a second turn, but the second turn will be weaker than the first (the unit will have a shorter movement range and hit weaker).
* Units and heroes will have their own "luck", usually no more than 6-7% (chance of occurrence). A fully upgraded hero of level 30 will have their own luck = 15%. This "own luck" can be increased with spells and artifacts. A "lucky" hit deals 50% more damage.
* The power of unit spells will be enhanced by the hero's "magic attack" characteristic, and the power of unit attacks will be enhanced by the hero's "might attack" characteristic. Thus, the two hero components - "might" and "magic" - will be calculated in a similar way, which will make it possible to better balance warrior heroes and mage heroes.
* The special ability of the Barbarians will "charge", in essence, in the same way as in Heroes V, that is, through the active actions of units. When this ability is used, the characteristics of creatures will be improved (as with rage).
* "Rally flags" that give a luck boost will appear not only on the global map but also on the battlefield map.
* The effect of the rift, as in Heroes V, will depend on the Faction. For example, creatures that end up in the Inferno rift will take fire damage each turn.
* The map editor will appear with the game. The main efforts are focused on making the editor "user-friendly", without the need to engage in tedious script programming. Then a campaign editor will appear. A random map generator is also planned, but it is too early to talk about it.
* A closed beta test is planned. The date has not yet been determined.
* The music for Heroes VI consists of about 50 tracks and lasts a total of about 2.5 hours.
* The unique building of the Necropolis - Tomb of Heroes - gives a free hero resurrection, as well as some temporary bonus.
* The maximum number of players in Multiplayer is 8.
* There are about 150 artifacts in the game, about half of which are new. There are a total of 8 composite artifacts, each of which is assembled from 6 parts. There will also be magic scrolls and potions.
* There will be a Town Portal spell of two levels (basic and advanced), and for this spell to work, you need to build the Town Portal building. Basic Town Portal allows the hero to move between Castles that have this building. Advanced Town Portal allows you to jump from the global map to the nearest Castle with an Advanced Town Portal. (And then, from the Castle, you can move to any Castle with a Town Portal).
* 8 neutral units: 0 Core, 7 Elite, 1 Champion.


Added 2 minutes ago
List of neutrals (so there are no questions):
Elite:
1. mermaid
2-7. light, darkness, air, earth, fire, water elementals.
Champion:
8. Phoenix.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
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