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How interesting. Is it really harder to deal with 20 monks per week than 20 paladins per week? Considering also the penalty for ranged attacks, twice the reduced damage, the lack of charge, and a bunch of spells that allow you to disable them without much fuss?
No one here is arguing that if you have the money, it's better to train paladins; it's just that usually, you don't have the money, and monks are better in that case... Just overwhelm them with numbers; I'd like to see how you would disable 80 monks on week 6 (and knights usually train light, so you can't avoid damaging them)... I'm not even talking about games on week 55, as you probably think.