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You don't really need me to explain it – you understand the gist anyway. I won't tell you what and when to take; everyone should choose their own strategy. I'm tired of hearing obvious nonsense about this – this is an example for those who don't understand. You correctly noted that RiMpel2
if the Battle Dice is negative, be prepared for an unexpected loss.
meaning, in this situation, even a 100% chance of success (for each unit) won't outweigh a single instance of bad morale. By the way, if the damage calculation formula is correct, then based on the attack/defense modifier for a strong unit (against a weak one), luck can add 25% damage, but in reverse – 333% (with weak base damage).