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But in this game, Necromancers turn out to be actual Necromancers, with dark magic and summoning abilities. Here, you give a Necromancer attack, defense, and other stats, and you get what's called a "true" Necromancer. Or a mage-orc. Orcs hate magic, just to remind you.
In the fifth game, it was done well. But here, you can develop whatever you want, even a paladin necromancer or an orc archmage.
In the sixth game, each race is also associated with a specific type of magic, and all experiments are up to the player. However, the ability to develop a Necromancer with light magic can be very helpful in a game against a player who is clearly prepared to face a Necromancer with dark magic. It's all about the element of surprise. As for how magic will be implemented for Orcs, it's unknown, but they are unlikely to cast spells at the level of other heroes.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.
God save us everyone Will we burn inside the fires of a thousand suns...