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Heroes 6 - Discussion

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#3831
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Overall, the system seems more diverse than in the fifth installment, where each race had specific skills assigned to them, and it was very difficult to develop anything different from the plan set by the developers.
But here, Necropolis units turn out to be real necromancers, with dark magic and summoning. And here you can give a Necropolis unit attack, defense, and other abilities, and you get what is called a "true" necromancer. Or a mage-orc. Orcs hate magic, as far as I remember.

In the fifth installment, it was good. But here, you can develop whatever you want, even a paladin necromancer or an orc archmage.
А что я здесь делаю то?