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#480
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IMHO, there's a significant imbalance, leaning heavily towards the Town. Firstly, all Town roles have defined functions. The Mafia only has killing and redirecting + 25% chance to bypass protection. That's rather limited. Secondly, the Town has a stable pairing with the possibility of expanding to a team of three + the Chessmaster can identify a friend. That's a strong advantage. Thirdly, the Town has two blocking roles. Fourthly, the Mafia has too many telltale signs – the gramophone, the Hatter with the Illusionist, the General if the Director fails, the additional role, and the overpowered Thief. Something else. x)