I want a normal fantasy turn-based strategy game, with green orcs, noble humans, elegant vampire-necromancers, tempting demons, and so on and so forth.
For some, it's "normal," while for others, it's a "rather tired template." My only advice is to accept that the sixth Heroes of Might and Magic became such an experiment. And stop repeating the same thing a hundred times, and then get offended when you're not liked. Otherwise, everything is clear.