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Artifacts. Do It Yourself. (a tutorial for Academy players)

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Belerophon

2) GARGOYLES. What can be said about these cute creatures, which serve as stands for goblin cannons? As an attacking unit, they are useless. But they make good tanks! So, it's simple. ART: armor, speed, initiative. You can do it this way, but it's not my style. ART: attack, initiative, luck.
If they are tanks, then I would still suggest this: health, defense.
Belerophon
3) GOLEMS. These are strange guys. Firstly, they are constantly dancing gypsy dances and shaking their chests; they just need some coins on strings. Secondly, their brains don't really understand that they need to move faster!!! But they have one good property - magnetism, I think everyone understands what I mean. ART: initiative, armor, magic resistance/health.
It's clear about the magnetism (although in a real battle against a human opponent, it's better to use an alternative upgrade for the towers). We assign: health, defense. Magic resistance is clearly not needed in a regular upgrade, as they are already impervious to magic; in the alternative upgrade, they have immunity to magic.
Belerophon
6) RAKSHASA. In essence, they are excellent warriors, and losing them at the beginning of a battle, like genies, is extremely unpleasant. Therefore, I suggest 2 ARTs that they need. It all depends on the situation. ART #1: initiative, armor, attack/luck. ART #2: initiative, speed, attack/luck.
Well, you can also use a variation with magic resistance.

Why 2 characteristics? Well, because we won't have many resources in weeks 5-6 to put 3 characteristics into a mini-art.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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