2) GARGOYLES. What can be said about these cute creatures, which serve as stands for goblin cannons? As an attacking unit, they are useless. But they make good tanks! So, it's simple. ART: armor, speed, initiative. You can do it this way, but it's not my style. ART: attack, initiative, luck.
3) GOLEMS. These are strange guys. Firstly, they are constantly dancing gypsy dances and shaking their chests; they just need some coins on strings. Secondly, their brains don't really understand that they need to move faster!!! But they have one good property - magnetism, I think everyone understands what I mean. ART: initiative, armor, magic resistance/health.
6) RAKSHASA. In essence, they are excellent warriors, and losing them at the beginning of a battle, like genies, is extremely unpleasant. Therefore, I suggest 2 ARTs that they need. It all depends on the situation. ART #1: initiative, armor, attack/luck. ART #2: initiative, speed, attack/luck.
Why 2 characteristics? Well, because we won't have many resources in weeks 5-6 to put 3 characteristics into a mini-art.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"