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Artifacts. Do It Yourself. (a tutorial for Academy players)

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Once again, I'm somewhat disappointed... There are no words, just drool. And through this turbulent stream of drool and snot, I pick out words and say:
1) GREMLINS. Why do they need artifacts that boost their hit points? Yes, at the beginning, when you're mowing down neutrals, it looks good on their cute little necks. But why do they need it in battle?! Remember your battles against mages. Who do you target first? Gremlins? Maybe I'm wrong, but first and foremost, you should pay attention to Rakshasa or mages. I'm getting at the fact that Gremlins stand on the sidelines and fidget, and behind this innocent mask, you can hide a GREMLIN BERSERKER!!! ARTIFACT: initiative, attack, luck/armor penetration. There should be no other combination.

By the way, if your hero is lucky, give everyone artifacts that boost luck. Trust me, you'll be like elves with their super ability.

2) GARGOYLES. What can be said about these cute creatures, which are basically shields for Gremlin cannons? As an attacking unit, they are useless. But they make good tanks! So, it's simple here. ARTIFACT: armor, speed, initiative. You can also go with: ARTIFACT: attack, initiative, luck.

3) GOLEMS. These are strange guys. First, they are constantly dancing gypsy dances and shaking their chests; they just need some coins on strings. Second, their brains don't really understand that they need to move faster!!! But, they have one good property - magnetism, I think everyone understands what I mean. ARTIFACT: initiative, armor, magic resistance/hit points.

4) MAGES. A flexible unit. The choice of upgrade depends on the situation. But I prefer to use battle mages for the final battle. In general, every army is protected from magical damage to some extent, but not from physical damage. I'm hinting that the fireball of archmages is not always a cool thing. In many situations, it's more useful to hit them with a shot. It destroys everything in its path, and no archer can hide from it! Of course, archmages are needed to clear out neutrals. But for the final battle, I think battle mages are better. ARTIFACT: initiative, attack, luck/hit points/armor penetration.

5) DJINNS. It's simple here - their task is to kill and die. Many write that they don't need an artifact that boosts speed. Yes, they move far, BUT! I'd like to see your faces when the opponent has some weak artifact that reduces speed! It will turn out that your Djinns will turn into meat that couldn't do anything. With it, they can fly around the entire field, and if they manage not to die at the beginning, they can always fly back to help. ARTIFACT: initiative, speed, attack/luck.

6) RAKSHASA. In essence, they are excellent warriors, and losing them at the beginning of the battle, like Djinns, is extremely unpleasant. Therefore, I suggest 2 artifacts that they need. It all depends on the situation. ARTIFACT #1: initiative, armor, attack/luck. ARTIFACT #2: initiative, speed, attack/luck.

7) TITANS. These are just great!!! And it's simple. ARTIFACT: initiative, attack, luck/morale.

Everything written here is just my opinion.
Мой девиз 4 слова: тонешь сам - топи другого