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At the request of Hostor the working class, I am posting the setting; I plan to launch on Friday, February 11.

So, the setting is England, first half of the 20th century, with a detective atmosphere (perhaps a bit in the style of Agatha Christie). I'll omit the lore for now; the plot is more or less clear from the role descriptions.

Roles:
TOWNSFOLK

Lady Beatrice – an old noble lady, possessor of a large fortune, who in her twilight years became infatuated with a young handsome man. Kind-hearted, not very perceptive, dreamy... however, who knows what demons may awaken in a woman's soul if she discovers she is being ruthlessly and cynically used?
Role features:
Old Maid's Caution – can only be killed by Sir Charles; any other killer can only wound her (death will occur the following night).
Mistress of the House: double vote.
DD:
Disgrace: once per game, she can annul the vote of any player in the day voting (reported privately to the GM).
Status: good.

Butler – the old lady's right hand, knows exactly where everything is and who is standing where. Including at night, gentlemen!
Role features:
Loyal Servant: if a "patrol" ND was directed at Lady Beatrice, protection is 100%, and there is a 50% chance the butler kills the attacker with a heavy bronze candlestick.
ND:
- Observance: every morning he can receive information about a chosen player – whether they left their room this night (for this, he sends a request for information to the GM at night).
- Night Patrol - provides 75% protection to any inhabitant of the Castle (of course, the old man might doze off during his nightly vigil...).
- First Aid Kit Keeper: once per game, he can act as a doctor.
Status: good.

Housekeeper – an old suspicious hag, eternally overseeing order and checking if someone has pinched the liqueur from the master's cellar.
Role features:
Soaked in Alcohol – "I just always taste whether the wine delivered is good!" (50% chance to avoid poisoning by the Opium Smoker).
ND:
- Thoroughness – "Who do you belong to?" (compares the statuses of two players).
- Suspicion – "No wandering around the Castle at night!" (Locks a player in their room for the night – block. Alas, the old fool leaves the key in the lock on the outside...).
Status: bad.

Doctor Lancer – long-time friend of Lady Beatrice, he even treated her late father. He remembers the lady as a tiny child and harbors fatherly feelings for her.
ND:
- Treatment – heals any inhabitant of the Castle of his choice.
Status: good.

Head Chef – traveled a long road from a shaggy apprentice to a respectable keeper of culinary secrets. Knows exactly where each herb is, and how to turn an ordinary cupcake into the King of Pies!
Role features:
Refined Taste – immunity to poisoning; in case of an attempt to poison him, he identifies the Opium Smoker for himself.
ND:
Special Dish for Immunity Maintenance – can send a pie with healing filling to any inhabitant's room, providing 25% protection from attack (he does not leave his own room while doing so, which will be reflected in location checks). If the inhabitant was away at night, they do not receive the pie. If someone else entered the room during that time, the visitor eats the pie instead of the owner!
Status: good.

Head Maid – patrols the rooms early in the morning to check sheets, carpets, and bathrooms.
ND:
Morning Check – if she visits the room of a killed person, she learns the killer. If she visits the room of someone who performed an ND, she receives the message: "room is empty." The check is ordered from the GM at night.
Status: good.

Sir Tracy Tapman – courted Lady Beatrice in his youth, but she rejected him for higher reasons. Forever wounded in heart, he constantly visited the lady in her Castle, although for the last ten years he paid more attention to liver pies and homemade liqueur than to the lady's faded beauty. Nevertheless, kind, loyal, and dim. Sometimes falls asleep in one of the rooms after another portion of liqueur.
Role features:
Old Love Never Rusts – if sleeping in Lady Beatrice's room, she dies along with the arriving killer (regardless of whether it is poisoning or direct murder).
ND:
Old Drunkard – location-based guard. Can fall asleep in one of the rooms and hinder a killer if it is the intended victim's room (the killer is not revealed, no clues are left).
Status: good.

Postman – delivering bills and bank receipts is such a bore! The young man craves intrigue. Therefore, he sometimes opens other people's letters or, at the very least, hides a fresh newspaper for himself.
ND:
- Opened Letter – can order an "opening of a letter" for any player during the day and receive an allegorical description of that player's ND at night (for example: if the doctor went to heal the head maid - "the old man became concerned about the cleaner's health"). Deciphering is up to the long-nosed postman. :)
- Reading News – instead of opening a letter, he can order "fresh news" and receive information before daybreak on how many townsfolk and how many bad guys are left (mafia and maniac will not be separated in the "news").
Status: bad.

Sir Arthur Hastings – a strange fellow, poses as an Englishman but speaks with a French accent... Appeared at the estate after Lady Beatrice wrote several large checks – for the purchase of a white convertible for Sir Charles, an Arabian steed for Sir Charles, and the purchase of a small cozy villa on the Mediterranean coast. He quite convincingly explained his visit by distant kinship with the Mallowens, but who actually summoned him and why remains unknown.
Role features:
Perceptiveness – after a murder, he personally receives an additional clue about the killer (from the GM). If there was more than one death at night, the clue for which murder he receives is chosen randomly.
Document Check – learns the role of each killed person (for himself).
ND:
- Detective – checks the status of a Castle inhabitant.
- Gun Permit – once per game, he can kill a Castle inhabitant at night. Weapon – revolver. If it was a townsfolk, the overzealous detective is taken away by police in the morning (player is eliminated).
- Work Report – once per game, he can send all information obtained from "perceptiveness" and "document check" to a chosen player. The GM will transmit the information and inform the recipient who sent the report. If Hastings was killed on the same night after sending the report, it still reaches the recipient.
Status: good.

Tramp - just a pauper boy living secretly in the Castle. He sneaks around everywhere and sees a lot. Constantly steals food; one must live, after all. However, he should not try what is lying in the Opium Smoker's room...
Role features:
"And no one will know where my grave is..." - no clues are given for the murder of the Tramp. Who would even look for the body of a rootless ragamuffin?
ND:
Theft – can snatch a piece of food from someone's room. Food sustains the Tramp and gives him 25% protection from attack. Food from the Opium Smoker's room or from his poisoned victim poisons the Tramp, and he dies that same night at the door of the room where he ate.
Status: bad.

MAFIA

Sir Charles – a charming rogue, young, handsome, polite, and ruthless. He would kill his own mother and bite off her fingers if rings couldn't be taken from them – let alone old Lady Beatrice...
Role features:
Caution – with a 50% probability, no clue is given by the GM for the murder, only by the killer himself. Thus, an additional clue from Sir Charles is mandatory!
Everyone's Favorite – in case of Sir Charles' execution, one of those who voted against him receives a block for the next night (chosen randomly, but not from the mafia).
ND:
- Killer – kills a chosen inhabitant of the Castle. Weapon – strangulation by hand.
- Heartbreaker – if no more than two people remain in the mafia, he can use the "heartbreaker" ability once on any inhabitant of the Castle. If the chosen person has a female role (except Lady Beatrice), he wins the player over to the side of the mafia (they lose their role features and receive one ND – killing). Lady Beatrice and male roles are immune to this feature; the ND is simply annulled.
Status: good.

Lawyer – no one knows if this suspicious man in a greasy jacket has a license or what cases he has handled, but this companion of Sir Charles is constantly digging through some papers and writing something. If someone approaches him at that time, he swiftly covers what he wrote with his elbow.
ND:
- Killer - a well-sharpened fountain pen helps get rid of unnecessary witnesses, believe me!
- Forged Will – diverts the target of a chosen player. The Lawyer specifies who the target is redirected to; if it matches the original target, the Lawyer is not informed.
Status: bad.

Infatuated Maid – this pretty girl is ready for anything for Sir Charles. She will help him stitch up the old bitch, and then they will go to the sea together and live happily ever after! Of course...
ND:
- Killing – yes, that's why Sir Charles brought her into his team. Weapon – nylon stocking.
- Inside Person – the little one has keys to all doors; she is definitely useful! Removes protection from a chosen player.
Status: bad.

Opium Smoker – it's unknown how or where such a respectable young man as Sir Charles could have met this person. Red eyes, a swollen face, and a complete absence of thought in the eyes. The inhabitants of the Castle rarely see him; he almost never leaves his room, citing ill health. What would this man do for a ball of opium? Absolutely anything.
ND:
- Killing – he was picked up from one of the dens for this dirty work. He knows much about poisons and readily applies his knowledge in practice. Poisons; the victim dies the following night.
- Induce Vice – can offer to "smoke a pipe," after which the inhabitant of the Castle will only come to their senses late in the morning, vaguely recalling how dragons from tapestries writhed and danced around the room at night (block).
Status: bad.

Red Jane – Sir Charles brought her under the guise of a cousin, and Lady Beatrice warmly welcomed the beauty with fiery curls. However, the Infatuated Maid is not so blind, and more than once she felt she saw this girl slipping out of Sir Charles' room at night, and a couple of times she was ready to swear she heard sounds of passionate kisses when the sir visited his cousin...
Role features:
Seductress – in case of an attack on a male role, bypasses their protection or immunity with a 25% probability.
ND:
Killing – this girl is as cold-blooded and ruthless as she is beautiful. It's unknown if she loves her "brother," but money – definitely. Weapon – stiletto, stocking, hat pin.
Status: bad.

MANIAC:

The Ex – once was Lady Beatrice's maid. A meek and quiet girl with a pretty face caught Sir Charles' eye – could she have resisted his charms? When the consequences of their liaison began to bulge from under her apron, Sir Charles thought it necessary to hint to Lady Beatrice that the girl was making eyes at him and pressing her firm breast against him in the darkness of the corridors. This baseless accusation was enough for the lady in a rage to throw the poor thing out of the house without letting her say a word.
After wandering without shelter or food for a couple of months, the girl fell ill with fever. After lying in delirium and same-fever in a homeless hospital for two weeks, she woke up to learn that she no longer carried under her heart the only reminder of her unhappy love.
The poor thing's mind could not withstand this final blow. Outwardly she was quiet and thoughtful, so she was soon released from the hospital. But no one saw the fire that lit up her eyes when she stepped beyond the fence and paused for a moment to choose her way. To Mallowen Hall! Let them all die – from the old ruthless hag to the last servant, for no one stood up for her, even though everyone knew the truth!
As for Sir Charles, she will carve out his heart herself and throw it into the fire – let him feel as much pain as she did when his betrayal burned her heart!
She has no more name, no job, no lover, nothing.
She is simply The Ex.
Role features:
Power of Madness – a madwoman is hard to hold even for a strong man! In the presence of a protector, she does not die; instead of the victim, she wounds the protector (who dies the next day if not treated by a doctor).
ND:
Killing – every night kills someone from the inhabitants of the Castle. Cannot be won over by Sir Charles. Weapon – knife, always multiple wounds.
Status: bad.

Well, that's about it. I still need to squeeze in some English tea somewhere, but I'll think about that later. :)

Added after 33 minutes
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