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Skills and Super Ability of the Orcs.

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Igor111
Siege engines are always a very useful skill for Orcs, and for the main hero as well. The exception is a very long game.
The statement that it's easy to kill is false. The ballista has 1200 hit points and good defense. Besides, it deals tremendous damage. Because flaming arrows are always learned for the ballista, and artifacts for luck or the luck skill itself are sought. Even if the ballista is destroyed twice, the opponent will take very serious damage. Luck will always trigger at least once, even if only on one of the three shots.
Warlock, yes. It's better not to take a ballista with him - he can destroy it with a meteor shower. But the other heroes will have problems. If some elf spends his archers' turn, it means he won't attack your units.
And the ballista is also very useful for clearing mines and finding artifacts, as is the tent.
It seems like your hero is level 30, while the opponent's hero is level 2 or 3. Why did you decide that the damage from the ballista would be "tremendous"? The ballista's damage depends only on the attack and knowledge parameters. The Orc's attack and defense increase, but the stats in knowledge are usually small. Therefore, for example, an Orc at level 20 will have an attack of approximately 17 and knowledge of 4. That is, the damage from the ballista will not be more than 110-120 HP. And this is without taking into account the parameters and the opponent's hero's upgrades. I don't quite understand how your Orc can get retribution and Outrage at the same time?! An elf will kill your ballista, either with archers or with melee units; a mage will simply disable it with spells; I won't even mention humans. And then there's mass slow (which doesn't even require light) against your claim that the archers will spend their turn and not have time to deal damage to your units.
Igor111
Luck is a specific skill - it may or may not work. It's a matter of preference, that's true. But luck does trigger quite often. Especially considering that a clover or tarot cards are available on every map. Luck is a great skill for the main hero, and even more so because of the Soldier's Luck ability. This allows the paladins to deal an additional attack. Sometimes it happens that they attack up to 4 times in a row!
I repeat, luck is not taken for double damage, but for the skills in luck. Paladins deal this much damage at level 3 of Blood, and luck is clearly not involved; this is how the paladins' ability works...
Igor111
Battle Shout is a very valuable skill for the main hero, but it is rare. At first, I thought, why do they need it if shouts are learned anyway, regardless of this skill. But no!
Here are the advantages of taking Battle Shout:
1) Battle Shout doubles the rage points received from all shouts. And rage is the foundation of the Orc's life. The Horde Shout is simply magnificent. Because, in addition to damage, it gives all units about 100 rage points. Or the Blood Call shout, which gives one creature about 500 rage points, which guarantees a transition to the second, or even the third level of rage.
2) Shouts cost less mana, and some become free. Therefore, you can annoy both neutral and enemy heroes with shouts.
3) The hero, thanks to the expert level in shouts, moves much more often. And this is very valuable!
Battle Shout won't help you: so what if the hero will be closer to 0.3 on the scale, Orcs always have little knowledge (it's good if there's enough to cast Horde Shout a couple of times and one Frightful Shout). But believe me, Support is better, both in terms of direct damage and in terms of the hero's position on the ATB scale (you can only keep up with Support). What will you do, for example, with your Expert Battle Shout skill against an infanterist? And I will answer: throw it in the trash!:)
Igor111
In general, you need to always take Attack and Leadership for the Orc - these are the two most important skills. Attack is useful in itself, as are flaming arrows or retribution.
In Leadership, you must definitely take Bloodlust. Even against a Necromancer. This is an invaluable skill, simply invaluable. Morale triggers almost every turn and increases rage. And thanks to the Unifying Shout, the Orc's morale is never lower than +8. And thanks to artifacts, it can be even higher.
Even if it's 10, it still only works for 5...

In conclusion: apply your theoretical knowledge in practice and you will understand the difference. :D
Будьте осторожны со своими желаниями. Иногда они исполняются.
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