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Skills and Super Ability of the Orcs.

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Ballista is always a very useful unit for the Orcs, and for the main hero as well. The exception is a very long game.
The statement that it is easy to kill is not true. The ballista has 1200 hit points and good defense. Besides, it deals tremendous damage. Because for the ballista, Fire Arrows are always learned, and artifacts that increase luck or the Luck skill itself are sought. Even if the ballista attacks only twice, the enemy will suffer very serious damage. Luck will definitely trigger at least once, even if only on one of the three shots.
Yes, with a Necromancer, it's better not to take a ballista – he can destroy it with Meteor Shower. But the other heroes will have problems. If some elf spends a turn with his archers, it means that he will not attack your units.
And the ballista is also very useful for clearing mines and finding artifacts, as is the Tent.

Luck is a specific skill – it may or may not trigger. It's a matter of preference, that's true. But luck does trigger quite often. Especially considering that a clover or tarot cards are available on every map. Luck is a great skill for the main hero, and even more so because of the Soldier's Luck ability. This allows Executioners to deal an additional attack. Sometimes they even attack four times in a row!

Shouts is a very valuable skill for the main hero, but it is rare. At first, I thought, why are they needed if shouts are learned anyway, regardless of this skill. But no!
Here are the advantages of taking Shouts:
1) Shouts double the rage points received from all shouts. And rage is the foundation of the Orc's life. Orcish Fury is simply magnificent. Because, in addition to damage, it gives all units about 100 rage points. Or the Blood Call shout, which gives one creature almost 500 rage points, which guarantees reaching the second, or even the third level of rage.
2) Shouts consume less mana, and some become free. Therefore, you can overwhelm both neutral creatures and enemy heroes with shouts.
3) The hero, thanks to the master level in Shouts, moves much more often. And this is very valuable!

In general, you need to remember that for the Orcs, you always need to take Attack and Leadership – these are the two most important skills. Attack is useful in itself, as are Fire Arrows or Retribution.
In Leadership, you definitely need to take Battle Frenzy. Even against a Necromancer. This is an invaluable skill, simply invaluable. Morale triggers almost every turn and increases rage. And thanks to the Unifying Shout, the Orc's morale is never lower than +8. And thanks to artifacts, it can be even higher.