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Heroes 6 - Discussion

#3575
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Vayshan
It seems that spells are learned like perks, and there won't be any guilds at all. Which is for the better, I don't like it when the entire game's outcome can depend on a random set of spells in a guild, for example, either a devastating shock of earth or a useless armageddon.
I used to only develop a hero for armageddon; a large army comes to you, and after the 3rd armageddon, the army is no longer capable of anything. HE-HE.