Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
What I disliked the most (or, what I hated the most) in Heroes 5 was, perhaps, the skill system. I know that many players like it. Let it be. But personally, I like to manage the development of my character, especially in a game where RPG elements are secondary to strategy. I was disappointed to play as a Knight of the Order, who was offered Dark Magic spells. That was wrong. That wasn't the hero I wanted to play as. But I had no choice but to say "yes," because the choice had already been made for me instead of letting me choose the path for my hero.
This passage is somewhat unclear to me. What does "the choice was made for me" mean? There are always several options available (to be precise, four), and you can always choose one of them. Moreover, I sometimes liked to give a knight from Haven (well, of course, a secondary one, as an experiment) some negative skills and abilities, like Dark Magic. Sometimes, very good combinations resulted.
And also: there are mentors on the maps in Heroes 5 (I think that's what they're called) - you can exchange skills for others with them, in the end.