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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Since the conversation has again turned to restarts, and someone is suggesting going back to 4 days (oh horror!):
I already wrote about reducing the number of restarts (not days), and in response I got something like "there's no difference in time." So, my recent games with some people have convinced me that they are chocolate-hunters — they restart perfectly playable layouts, and not even for reasons like "miner / [hero name] with one stack," but for reasons like "some external dwelling of angels and about 5 Dragon Fly Hives are not visible."
How often does a completely unplayable crap layout occur? I'm sure not to the extent that you need to restart as many as 3 times. There are strategy options for almost any layout. Restarting on 113 is generally nonsense — you've played for almost an hour and only now realized that everything is bad.
Let's say you restarted 3 times and got a crap layout, what then, whine that "oh, such bad luck"? You're to blame yourself — if the opponent doesn't give a humane restart, since an unplayable layout doesn't occur 4 times in a row. And if you only have 1 restart, you used it and got crap, then a decent opponent will give you a humane restart 100% of the time, because not much time was wasted and you weren't chocolate-hunting.
In short, my IMHO is 112 only. And restart only 1 time, and there are two days to look it over (if it's completely hopeless). And let's have the vote already, another month is too long :)
PS People, try to make any layouts work, no matter how crappy they are, and may the force be with you! :cool: :D
Added after 17 minutes by the way, here's another thing
In the event that a player has not seen the opponent breaking through a guard, but for one reason or another believes that the guard was broken, he has the right to clarify this point with the opponent. The opponent, in turn, is obliged to provide accurate information.
Let's imagine this situation: Red is running from Blue down the road. There is a fork: a neighboring respawn along the road with a shifted guard, and to the right off-road with a double guard. Red decides to trick Blue and runs off-road, breaking through 1 guard in the hope that Blue will go along the road. And then Blue asks, referring to this rule clause, and it turns out that this clause obliges Red to reveal his location. A similar rule would be to report one's location at the end of every week, lol.