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The weakest castle in Heroes of Might and Magic IV!

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#126
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Imp;44962
I don't really know... I'll try to reason like a complete newbie, but still. For some reason, I completed all the Campaigns for Humans in all the game's expansions and in the original without any problems, but for other races, I only got through 2-3 maps, and then they just get crushed like noobs.
Well, it's a matter of taste... But it's quite possible to succeed with other races, Nature is great.
Imp;44962

Angels aren't very good =). I don't know...
No, they're fine, they can resurrect.
Imp;44962

Death is a prime example. Imps, skeletons, ghosts, even cerberuses - I rarely used them in battle. That is, in battle, the enemy may not worry too much and can focus, for example, only on destroying vampires or devils/bone dragons. This isn't very good.
Imps help drain mana from the hero, ghosts age the unit, cerberuses attack with 3 heads and no one can retaliate, the poisonous creature is a super unit - 100 HP, poison attack - a serious opponent, devils - 50% protection from life.
Imp;44962

I don't know why, but it seems to me that halflings are the most powerful unit among all other level 1 units. I know that their damage is 1-2 and their health is slightly more than a pixie... but somehow there are much more of them than the others, and on top of that, they are also killers.
Well, that's because they are archers, and they deal additional damage to level 4 units