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Heroes V - патч 1.4

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All that is known about patch 1.4 for Heroes V at the moment:

http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/6501011205
MuadDib_FC
The quite-delayed patch 1.4 will finally arrive today. I'll post the links to download it a bit later.

This patch is quite big, as it contains all patches previously released. You can install it on any H5 version (1.0, 1.1, 1.2, 1.3). So you wont need to upgrade up to 1.3 to install this one.

The map editor contained in the version is also the one that will be provided with the forthcoming addon, except for the dwarves data. You will be able to open the maps created with the previous map editor version. You wont be able to do that the other way round (save with the new map editor and open with the old one).

Translation by alef78:
alef78
The much-delayed patch 1.4 will finally be available today; I will announce the links for its download shortly.
This patch is very large because it contains all previously released patches. You can install it on any version of H5 (1.0, 1.1, 1.2, 1.3). Therefore, you won't need to update H5 to version 1.3 to install it.
The map editor included in the patch is the same as the one that will be provided with the upcoming add-on, except for the dwarf data. You will be able to open maps created with the previous map editor version. You will not be able to do this in reverse (save with the new map editor and open with the old one).

Patch 1.4 has been released for the European, American, Spanish, Hungarian, Czech, Polish, and Korean versions of Heroes V.
[110Mb]
Things are a little worse with the Russian version of the patch:
Unfortunately, the Russian version of Heroes 5 v1.4 is also delayed, just like the release of Heroes 5 v1.3, but this time even longer. Quote from Old boy, who announced the delay of the Russian patch on the official Nival Interactive forum:

Old boy: Unfortunately, the release of the Russian patch is delayed due to technical reasons, and it is unlikely to be released before Monday. We are currently doing everything possible to release it as soon as possible. We will announce the exact date and time of its release as soon as we are sure about them. (...The release of the Chinese patch is also delayed.)

Next, the English ReadMe:
Here is an extract of the readme:

Features added:
***************

"Paper doll" in Hero inventory interface
Support for p2p network in the game and in the editor (now maps can be loaded from shared folders without downloading, check the map editor documentation for more details)

Note: If you have maps with same name in "C:\Program Files\Ubisoft\Heroes of Might and Magic V\Maps" folder and in the p2p's folder then the game will activate the map from game's folder.

Bugs repaired and changes made:
*******************************

Stability:

- Game no longer freezes on sending results to ubi screen
- Game no longer freezes on Ubi rating games when host is disconnected
- Game results will not be submitted to ubi.com situation is no longer present
- Placing the "entry point object on the map no longer causes the editor to freeze"

Interfaces:

- 'Move Hero' button disabling at turn start in some situations no longer present
- Hero movement path plotting on Puzzle Map seen no longer
- In the Wait interface players default names now change with player color change
- Select spell region difference with spell icon exists no longer
- Showing more then 1k creatures in one stack now is correct
- the big icon of Random Hero in Duel creation interface now is correct
- option changes now may be saved by clicking 'Apply' button
- the ”Clear” button in Hall Of Fame no longer erases all results including the default ones
- not all the upgrades performed are updated correctly bug exists no more
- no movement path after exiting whirlpool bug fixed
- Vital information no longer displayed after player presses 'End Turn' button in Hot Seat Mode
- icons of Shadow Matriarch, Cavalier, Spectre, Wraith, Silver Unicorn, Emerald Dragon now are in accordance with their models
- icon of Sack of Endless Gold now is accordance with model
- mission results screen has been improved
- the Alt+F4 shortcut works correctly now in multiplayer duel mode
- many text bugs have been fixed

Gameplay, Mechanics, Balance:

- Duel 3x3 concept has been improved
- the problem with incomplete army positioning in Duel 3x3 mode exists no longer
- Gremlins can repair machines and construct creatures only once per combat in all situations
- Mages no longer damage themselves from casting
- the ability "Guardian Angel" no longer gives an extra turn to the hero after the stack resurrected by the "Guardian Angel" has died
- Vampires no longer regenerate when attacking undead creatures
- Pendant of Mastery and Artificier manipulating exploit fixed
- specialization for dungeon hero Eruina now works correctly
- changes in cost of buildings in Sylvan town
- creatures now are collected in dwellings
- all levels of Magic Guild cost equally in all towns
- now creatures don’t disappear in combat when splitting stacks
- skill Gating now is more balanced and improved
- perk "Power of speed" was changed and grants "Mass Haste" spell now
- perk "Power of Endurance" was changed and grants "Mass Endurance" spell now
- building "Dragon Tombstone" (Necropolis) now requires Dragon Graveyard to be built first.
- building "Library" (Academy) now requires Magic Guild to be built first.
- perk ”Imbue Ballista” (Ranger) can't be obtained by the hero without perk ”Imbue Arrow” now.
- Warlock can get "Resistance" and "Counterspell" perks now.

Map Editor:

- functionality of the Map Editor has been improved
- Hero Editor Tool has been improved

Other:
- wrong camera behavior when a Paladin attacked by the range attack creature now fixed
- wrong camera behavior when a unit is "scared" by the attack of the Hell Charger now fixed
- wrong camera behavior when a creature attacked by the attack of Ranger now fixed
- the auto-combat button doesn't have a correct refreshing of its icon in hot seat when 2 human players are carrying the combat bug exist no longer
- the delay between clicking on a hero's destination and his actual movement on the adventure map now fixed
- wrong system resolution after system went to standby bug exists no more
- sky in Necropolis town has been improved

...and some more.

Changes in patch 1.4 in Russian (from the official ReadMe.txt provided with the patch.)
List of changes
===================

You will see changes in the game only after installing the patch, but not when loading it from a save.

Version 1.4

Added features:

- "Paper doll" in the Hero inventory interface.
- Support for p2p network in the game and editor (now maps can be loaded from shared folders without downloading)

Note: If you have maps with matching names in the "C:\Program Files\Ubisoft\Heroes of Might and Magic V\Maps" folder and in the p2p folder, then the game will use the map from its own folder.

Fixed bugs and made changes:

Stability:

- The game no longer freezes when sending results to Ubi.
- The game no longer freezes in ranked mode on the Ubi website when the server is disconnected.
- Game results will not be sent to ubi.com.
- Placing entry point objects on the map no longer causes the editor to freeze.

Interfaces:

- The 'Move Hero' button disappearing at the start of a turn in some situations no longer occurs.
- The hero movement path is no longer visible on the Puzzle Map.
- In the Wait interface, player default names now change according to the player color.
- The difference between the spell icon and the selection area has been removed.
- Corrected display of creature count when there are more than 1000 creatures in a stack.
- Fixed the large Random Hero icon in the Duel creation interface.
- Option changes can now be saved by clicking the 'Apply' button.
- The "Clear" button in Hall of Fame no longer erases all results, including the default ones.
- A bug that caused incorrect updating of performed upgrades has been fixed.
- Now the hero can move past whirlpools.
- Important information is no longer displayed after the player presses the 'End Turn' button in Hot Seat Mode.
- Icons for Shadow Matriarch, Cavalier, Spectre, Wraith, Silver Unicorn, Emerald Dragon now match their models.
- Icon for Sack of Endless Gold now matches its model.
- Mission results screen has been improved.
- The Alt+F4 shortcut now works correctly in multiplayer duel mode.
- Many text bugs have been fixed.

Fixed errors in game mechanics:

- Improved concept of Duel 3x3 mode.
- The problem with incomplete army positioning in Duel 3x3 mode no longer exists.
- Gremlins can repair machines and create creatures only once per combat in all situations.
- Mages no longer damage themselves from casting spells.
- The ability "Guardian Angel" no longer gives an extra turn to the hero after the stack resurrected by the "Guardian Angel" has died.
- Vampires no longer regenerate when attacking undead creatures.
- Pendant of Mastery and Artificier manipulation exploit fixed.
- Specialization for dungeon hero Eruina now works correctly.
- Changes in cost of buildings in Sylvan town.
- Creatures are now collected in dwellings.
- All levels of Magic Guild cost equally in all towns.
- Now creatures do not disappear in combat when splitting stacks.
- Skill Gating is now more balanced and improved.
- Perk "Power of speed" was changed and grants "Mass Haste" spell now.
- Perk "Power of Endurance" was changed and grants "Mass Endurance" spell now.
- Building "Dragon Tombstone" (Necropolis) now requires Dragon Graveyard to be built first.
- Building "Library" (Academy) now requires Magic Guild to be built first.
- Perk ”Imbue Ballista” (Ranger) cannot be obtained by the hero without perk ”Imbue Arrow” now.
- Warlock can get "Resistance" and "Counterspell" perks now.

Map Editor:

- Functionality of the Map Editor has been improved.
- Hero Editor Tool has been improved.
- Russian documentation added to the editor.

Other fixes:
- Fixed incorrect camera behavior when a Paladin is attacked by a ranged attack creature.
- Fixed incorrect camera behavior when a unit is "scared" by the attack of the Hell Charger.
- Fixed incorrect camera behavior when a creature is attacked by the attack of Ranger.
- The auto-combat button no longer incorrectly refreshes its icon in hot seat mode when 2 human players are carrying out combat.
- Removed delay between clicking on a hero's destination and his actual movement on the adventure map.
- Fixed bug that caused an incorrect system resolution after the system went into standby mode.
- Improved sky in Necropolis town.

- Many other fixes.
Nival Interactive
Nival Interactive announces that the Russian master disc for the game Heroes of Might and Magic V: Hammers of Fate has been sent to print. The release of the game in Russia will take place on November 17, 2006. All rights to publish the game in Russia, CIS countries, and Baltic states belong to Nival Interactive. All rights to distribute the game in Russia, CIS countries, and Baltic states belong to "1C".

PATCH IS NOW AVAILABLE FOR DOWNLOAD:
/files/10078/>
http://www.nival.com/homm5_ru/files/##a0
http://patches.ubi.com/heroes_might_magic_5/