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And in the fifth game, humans had a horse, the undead also had a horse (albeit a raised one), and the sylvan elves essentially had the same horse, but with a horn. Three out of six factions use the same means of transportation; perhaps in the sixth game, there will be different means of transportation. For example, a wizard hero moving through a dungeon on a horse would look a bit strange, although, of course, anything is possible.
Here, they can really do anything... In principle, regarding the map, I am quite satisfied with the graphical and object concept of Heroes 5 (which Heroes 6 also inherited), but in the actual battle, in my opinion, they need to implement more features...