I can say the same about myself: smile43.
"Magic Fist" and "Ice Block". Differences:
1. "Fist" deals physical damage and can miss ghosts, while "Block" cannot.
2. "Block" does not affect Water Elementals, while "Fist" does (see the difference between "Arrow" and "Lightning" from the third game).
3. The spells belong to different levels and schools of magic.
4. Because of this, "Block" deals more damage.
5. "Ice Block" belongs to the element of water, so it is affected by elemental chains, while "Fist" is not.
There are many differences. And the schools of magic in the fifth game differ significantly in their application.
And how interesting? Maybe they should just make one spell that deals direct damage, and the rest of the spells should be special in some way? For me, from the point of view of the spell system in the third game, practically nothing has changed with the arrival of the fifth game, no matter what they say. Practically everything is the same. For example, the force field was renamed to the secret crystal, and the wave of death was renamed to the unholy word. But the system remained the same. I don't know how the developers of the sixth Heroes will come up with ways to "move away" from the established system (and who even said that they are going to move away? I personally haven't heard). But I wasn't talking about that. I was saying that there are too many elemental spells and too few of the others.
God save us everyone
Will we burn inside the fires of a thousand suns...