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Heroes 6 - Discussion

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#3167
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Winner
I can say the same about myself: smile43.

"Magic Fist" and "Ice Block". Differences:
1. "Fist" deals physical damage and can miss ghosts, while "Block" cannot.
2. "Block" does not affect Water Elementals, while "Fist" does (see the difference between "Arrow" and "Lightning" from the third game).
3. The spells belong to different levels and schools of magic.
4. Because of this, "Block" deals more damage.
5. "Ice Block" belongs to the element of water, so it is affected by elemental chains, while "Fist" is not.
There are many differences. And the schools of magic in the fifth game differ significantly in their application.
The first two points depend on the creatures to which the spells are applied; this has nothing to do with the magic itself. The other three are made up, and it's already clear that the damage is different and the schools of magic are different, but the essence is the same: dealing direct damage to a creature. There's nothing wrong with this being within one school (or separate spells from different schools), but when different schools only have a visual difference, that's bad.
Lordesat
And how interesting? Maybe they should just make one spell that deals direct damage, and the rest of the spells should be special in some way? For me, from the point of view of the spell system in the third game, practically nothing has changed with the arrival of the fifth game, no matter what they say. Practically everything is the same. For example, the force field was renamed to the secret crystal, and the wave of death was renamed to the unholy word. But the system remained the same. I don't know how the developers of the sixth Heroes will come up with ways to "move away" from the established system (and who even said that they are going to move away? I personally haven't heard). But I wasn't talking about that. I was saying that there are too many elemental spells and too few of the others.
Yes, it's the same spellbook, you choose a spell and apply it, from this point of view, nothing has changed, but the system of schools of magic itself has differences, and this is the main thing. In the fifth game, each school has its own clear purpose. Where did the information come from that there are too many elemental spells and that these will even be damage-dealing spells? I hope they come up with something more original; four schools of chaos are hardly needed.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...