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RiMpel2 def Tovariщ
Mines vs Kyrre mini-n 143

So let's begin.

I scribbled some pretty weak opponents for myself - Necro Inferno and Castle. Opp took Swamp Barbarian and Conflux:eek: . Well I thought his shooters will pelt me now :rolleyes:.

111. I spawn in Metro (though from a blue dungeon you couldn't expect anything else :D ), a scout hero with two stacks. Roads are fast, respawn is tiny, I open it immediately, and a scout hero reveals a block of 50 Magmas guarding the info computer, right after the passage guard. But for a scout hero, any block is XP :cool: Restarts are still fully available, I decide to explore what's guarded in the Pandora's Box. I break through the Magmas pretty painlessly and get 25 info Hounds :smile54: 5 heroes, among them Tazar as a reserve and Solmyr. Scout hero level 4, Expert Offense and Advanced Tactics, nothing useful was offered.

112. I advance towards the opponent's respawn, but the roads are loooong, and the scout hero runs upward. There he finds a scroll of Earth [something] and realizes he ran the wrong way :mad: . As a result, I move the scout heroes home and Tazar on backup, the scout hero is ready to go back. Level 5, I leveled up Tactics.

113. The scout hero runs upward and reveals a long road leading who-knows-where, as well as an external dwelling of Ifrits with a shield and lots of gold. And the scout hero returns down and takes a Scholar - it gives Water. I wasn't happy about it, and it turns out I was wrong, it decided the fight [FB = final battle? kept as unclear abbreviation]. I finally see the opponent's castle, but no one comes out, because up to 100 Gnolls are blocking it :) The opponent got scared.

114. The opponent is sitting in the castle with all his power up to Demons. I have to crack it open. The ballista made the first breach only in the third round, and even then at the very bottom (when the Gogs were positioned under cover at the top). I lose quite a few Troglodytes to take this barn. Below there are 2 XP stones + a chest guarded by Gargoyles, I go eat them. Scout hero reached level 7, leveled up Water.

115. I gather some gold and upgrade the Hounds, now with such a stack plus Expert Tactics I can take out anyone :smile10: The scout hero gains 2 more levels and gets Advanced Pathfinding :). Back home the Necros stirred, but not towards me yet. On the main I placed Medusas in the fort, not enough gold.

116. I place Creature Portals [cells?], decide to give up on the Dungeon and live off the Hounds. The main hero takes a little helmet +2 and gets ready to splat into the tavern at the entrance to the Necro computer. Tazar goes far, far away along the road, collects freebies, searches for a treasure zone.

117. The scout hero splats against a Naga stack, and gets bought out at an external tavern. I visit the Necros, but don't reach the castle. Main hero level 10, leveled up Pathfinding, stats 4 10 1 5. Chains for buying Hounds are built, mushrooms and Citadel are built in Inferno. 7 heroes.

121. I take out 8 Zombies from the Necro and sit in his castle, build GM [Grail Monument?] and buy a spell book, refill 50 mana, no Necro heroes are visible, only a thousand gold stands there :(.

122. The opponent doesn't try to reclaim his castle, and my scout heroes don't spot him on the nearby road. So I decide to have the scout hero splat into the main and from there run to the last opponent in Mullich's domain :smile34: . After building +1k XP in the Dungeon, the scout hero finally gets Earth!:smile03: . Moving with 34 Hounds is just a fairy tale :rolleyes: .

123. I run into the teleport and come face to face with some girl. I kill the archers and she flees. I grab the castle, and there are 2 thousand gold :smile26: . The heroes scatter, the revelation is visible, I'll spot Mullich soon ;). A Necro showed up on the horizon somewhere, I'm saving gold for defense.

124. The revelation is spotted, there are 2 Castle heroes, but still far away. I build Stables, the main hero visits the Arena, takes a Crypt and runs to a +1 Knowledge to splat later. Meanwhile, 2 Necros quickly approached the Necropolis. I build a Citadel there and buy up all the power. From the Castle side, a treasure zone with junk and a Dragon Utopia is revealed, and behind the mountains there's this gift:



And Tazar keeps running along the info respawn on a snail-shaped road, but there's no end in sight :(.

125. Both Necros unsuccessfully try to reclaim the Necropolis, and there goes the second opponent. The scout hero splats to the Necro and runs into the treasure zone. There he takes a Pandora's Box guarded by 70 Dendroids for 10k XP. Already level 15, I take Wisdom, Logistics, and Defense - all slots are now full :). I run into a Castle village, leave the army, and run to a prison. An external dwelling of Angels is visible.

126. And here the fun begins :) I free Ciele level 10 with Archery at 135. I see an Air spell book behind Cyclops Kings. Then I remember that chocolate treasure zone behind the mountains :rolleyes: . Army: 34 Hounds, 90 Troglodytes, and 17 Evil Eyes, I decide to attack. There are 30 of them, dammit! (I recall in the previous game on mini-n I took that same book for 19 upgraded Unicorns). They wore me out pretty badly, only about 28 Hounds remained. Fine, - I think, the book is worth it, and I charge straight into the Angel external dwelling. That's also not bad - 97 upgraded Wyverns. Luckily Ciele brought Fairies, I crawl out of the dwelling with 19 Hounds, set up a town portal. I see Golden Bow, Dragon Fly Hive, and a Pandora's Box, nothing else. Mullich is already approaching the castle, I build a Citadel there and buy up the small fry.

127. I take a Hive of 8 and attack the Basilisks, about eighty of them. I have 1 Angel, 8 Wyverns, and a few Hounds. Out of magic already, it's tough, but I crawl out with the Angel and 5 Wyverns. They give 15k XP, scout hero level 18, Logistics Expert Earth and Advanced Wisdom, Defense only Basic. He's positioned near another Hive. Mullich is standing at the castle gates, another scout hero ran towards my main. I send Ciele on a date with Sir Mullich :D.

131. Poor Mullich bit the dust :smile34:. And the scout hero takes a Hive of 6, the Arena, and gets ready to splat for the chocolate :) Tazar finds a passage to that treasure zone after 7 days of travel on fast roads. Thinking "f*** it" and waving his hand, he runs home :)

132. Nothing special really. The main hero splats and gets ready to jump into hyperspace :smile09: There are 4 Angels, 11 Wyverns, 56 Troglodytes. I doubled my mana in the main - now it's 120 :p

133. The main hero teleports into the chocolate zone, takes a Conflux village there and 2 Hives - 12 and 8. Plans include a couple more and a Dragon Utopia :smile10: A sixth Hive is revealed to the left, but taking it seems like a hassle :)

134. I take 2 more Hives, 4 and 6, and aim for the Dragon Utopia. It turned out to be quite useless junk - Sea Boots, Lollypop [kept as unclear slang for a cheap artifact], Ore, and +4 Attack. Not very pleasant, but at least the Wyverns are intact, numbering 41. I move near the second Dragon Utopia. Tazar splats to the main hero and reveals a couple more Hives and a Cape +2 Speed, but not close. I decide to build Angels in the opponent's Castle, but there aren't enough resources :smile32: Ciele runs to the external market.

135. The second Dragon Utopia is mini, gives a Sword of Justice and junk, I lose an Angel :( . The scout heroes buy everything possible and run to recapture resources, I barely saved enough for Monks, what Angels? :confused:

136. The third Dragon Utopia is also mini, but gave quite good stuff! :smile42: Book of Water, Sphere of Water + Water Magic raised big hopes :p . On the remaining 20 mana I fly over the mountains and sit in a Conservatory - a triple one. I crawl out of it and splat against the Zombies in the main to refill mana. The scout heroes gathered some resources, the rest Ciele exchanged at the market. The Angels are built :cool: The scout hero places an Artifact Merchant and takes a helmet +5 Knowledge for 20k gold. And I realize bleep, the date is 136 not 137, and I can't double mana :(

137. I run into the Castle treasure zone, take a village and a Hive of 4, get ready to take a Dragon Utopia. I build chains for the army, but not much gold to buy up troops.

141. I barely bring 3 Angels from the Castle and dive into the Dragon Utopia, there's also nothing great :mad: - a Knowledge hat and Resistance boots. The scout heroes explore the rest of the treasure zone - empty. The main hero splats into the main - doubles mana, an Angel is brought to him from an external dwelling, and he heads towards the GO, remaining positioned with 12 Angels.

142. I bring 30 Royal Griffins and jump over the GO. To my amazement, the scout hero finds himself between Kyrre in full gear and Black Dragons guarding a hat +6 all. I deftly swiped the hat from under Kyrre's nose and was off :cool: . I free a hero from prison, check Kyrre - everything is roughly equal. The scout hero, on the last cell, takes a little amulet 3/3 Attack/Luck and waits for an attack.

143. The last day arrives, Reds run off somewhere, but then return.



Kyrre has the Cloak of the Undead King equipped, has the Gold Bow. I have an Ice Bolt for 695. First turn I take out 37 Elves, in response comes Mass Haste. But the opponent waited, so the Griffins cover the Wyverns and Angels in their corners. All forward, he took out 4 of my Griffins. The second round starts with Mass Shield and an attack by my Angels with Pegasi. The opponent waits again, and then I use Mass Dispel, removing Haste and Shield from everyone :). The Griffins remove retaliation from the Wyverns, I minuses 19 Wyverns. Next round. I my Angels I go to kill Orcs, and my Wyverns are surrounded from all sides. I kill 3 Angels, who previously resisted my Ice Bolt :smile18: The opponent casts Slayer. Then the opponent hits the Angels with Lightning for 350 and flies everyone upward, I Dispel again and minus another 13 Wyverns, leaving ten of them. Then another Lightning on the Angels and an Ice Bolt, finishing off the opponent's ducks, I minus the Pegasi and Birds, after which the opponent leaves the game.

Thank you for the game! ;)
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