Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
In my opinion, seven factions is too many. And the dragon perspective doesn't quite fit here – in the fifth game, in Ashan, there are only four schools of magic.
What other seven factions are you referring to? Are you talking about the schools of magic? If so, I don't see anything wrong with that approach. This division is still somewhat arbitrary. As before, it will be possible to develop non-specialized areas, but, presumably, with some limitations (in the fifth game, they had a probabilistic nature). So, what's the problem then? On the other hand, each faction will now be associated with its own school of magic, with some minor caveats. And the correspondence will be determined by the dragons that these factions worship. In my opinion, this creates a logically complete and reasonable picture. It is only unknown how well this will be implemented, but I like the idea.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.