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Heroes 6 - Discussion

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Lordesat
I didn't quite understand the meaning of what was written. What does the visual effect have to do with it? And what spells in the third game were "different in appearance" and "the same in essence"?
I will quote a passage from the developers' diary for the fifth part:
Dividing into four
At the very beginning of the project, the idea arose to divide all spells according to the mechanism of their action (more details below). To clear our conscience, we, of course, carefully considered and systematically rejected other possible options. For example, we had to abandon the division of spells by schools of elements (remember Heroes of Might and Magic III). As you know, in that game there were four magical groups corresponding to air, fire, earth, and water. But what, in essence, was the difference between "fireball" (school of fire) and "lightning" (school of air)? Nothing! They had practically the same effect on the enemy; the difference lay only in the visual representation. And we, at our own risk, decided to go our own way, which, perhaps, will evoke associations with the fourth part of the series in a sophisticated reader.


Added 2 minutes ago
Lordesat

One thing is the general development of a hero, another is a build planned out turn by turn.
Everything here depends on the developers; if they can create a balance between abilities, they will. If they can't, then, of course, everyone will develop heroes according to the same plan.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...

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