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I repeat: creature artifacts, +1% initiative for each unit of knowledge.
For example, if a hero has 30 knowledge, giving a creature an artifact with initiative and something else will add a permanent 30% initiative. Add to that skillful acceleration, and it will be quite effective.
In general, this is the only reason why I like the Academy (and also the Titan animation).
Acceleration, Dragon artifact set (without the ring and sword) + 2 rings of initiative (+30%), + necromantic staff, and if you want to experiment, add slowing – it’s a GREAT combination. On huge maps, you can increase knowledge to 60+ (my maximum is 83).
I even found it in my saved games:
I took the screenshot in two different loads of the same game. In the first, I used the artifact set with the Lion Cloak, Amulet, and Crown. In the second, I removed it, put on the Dragon Wing, which gives initiative to Djinns, but I forgot to retake the other screenshots; I was too lazy to restart, but it's not a big deal. The only difference is the morale and luck; it didn't affect the parameters of the Titans and Rakshasa. Just to clarify, this was the largest map, month 11 or 12, heroic difficulty.
http://img546.imageshack.us/img546/7845/heror.jpg