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In general, based on the information available so far, Heroes 6 looks very negative. Everything has been cut down, and the style is inconsistent. In spirit, it is as experimental as the fourth installment was, and as you may recall, it wasn't a hit. The style of almost all factions has been changed. The standard set of factions is not classic; there are no mages and necromancers from the first part, and no elves from the second part, who are practically a symbol of fantasy.
The words "changed," "standard," "inconsistent style," and "not classic" appear constantly – in general, it's clear, a typical old-school player, and it's a matter of taste. No one has ever seen "living" orcs, undead, and others, and stereotypical orcs appear in many other games, so why put them in the new Heroes? Elves will probably be saved for the add-ons, as will their dark counterparts (someone has to live in the Dungeon).
One of the saddest announcements for me is the cancellation of alt-upgrades. It will remain a unique feature of the fifth part, just like the different types of creatures in the fourth. The most banal system of upgrading units is boring both stylistically and practically; that is, it is simply an increase in stats and sometimes +1 skill. Tactical diversity merges into one thing.
Alt-upgrades are not needed. It is still impossible to make them completely equal; there are many such examples in the fifth installment. And in any case, an alt-upgrade is the same "increase in stats +1 skill," only the stats differ by a couple of units, and the skill is different, so tactics will not suffer in any way.
Cutting down on factions means cutting down on units, which means cutting down on diversity. The adventure map will now consist of very monotonous units, unless they come up with over 50 neutral creatures, which is unlikely.
Replacing units is not the same as cutting them down. There were some, now there are others. That's all. In general, I am much more concerned about the diversity of tactics, ways to upgrade a hero, castle building, and the magic system – if all this is reduced to the level of some casual games for schoolchildren, then yes, Heroes will be a failure for me. And no sets of creatures will save the game in this case, so this is not the defining part of the game, in my opinion.