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Skills and Super Ability of the Orcs.

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Orcs are the greatest race ever!!!!
The more you play with them, the more you realize that almost all of their skills are good. This is very convenient.
Plus, they have great creature growth and a very fast start.

The most important thing for them is to always take Attack (Retribution or Fire Arrows. For Krag, you can take Power Strike or whatever it's called), Leadership (Bloodlust is a must, and then either Speed Aura or Inspiration, depending on your preference), and Logistics. The rest is up to you.
But first, you need to upgrade Blood Fury, then Reinforcements, and then Remembrance of Our Blood.

Machines are simply excellent. In that case, it's better to take Fire Arrows. They are great for killing neutrals, and your opponents' heroes will have problems. This is essentially an eighth unit on the battlefield, with 1200 health, excellent defense, and three shots that deal +150 fire damage and ignore defense. They work very well with artifacts that boost luck or with the Luck skill itself.

Luck. An excellent choice. Double damage for a race that relies on strength rather than magic is a real gift. Plus, they have great sub-skills. And Soldier skill – especially for Executioners – and Magic Resistance (Orcs are vulnerable to magic).

Defense. A very useful skill for Orcs. You're wrong to say otherwise! Orcs are already well-protected against physical damage thanks to their Fury. And with this skill, they become simply monsters. Plus, Fury sometimes runs out...
I think that against Humans and Elves, you should definitely take Defense. And, of course, Defense against Arrows.

Education. A useful skill, but I'm a little disappointed in it. The real benefits are less than they seem. You should NOT take Wrath of the Elements! In most cases (especially against an aggressive opponent), it does more harm than good.

War Cry. A very useful skill, but it rarely appears. Especially impressive are Horde Fury, Frightening Howl, and the War Cry that increases morale and speed.

Darkness. No matter how much people say it's not very effective, it's better to take it against a Necromancer or an Archmage. At least because you won't be able to control Cyclops anymore. And that's a lot. Plus, the effects of spells will last much less time.

The super ability is good, but no more than that. 500 Fury points are useful, but they tend to run out quickly. Plus, it's not the best development in Machines, and it's not the best development in Attack either.