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#46
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Turkish Cucumber
1. Trappers. Traps can help, and even a lot!
And what if it's against a magical race? Then spellcasters would be a good choice.
Turkish Cucumber
3. Orcish Warriors. I don't remember why anymore, I think it's because of the second attack.
Only if certain skills related to blood and a quick dash to the enemy camp are leveled up. Otherwise, Warmongers are more often chosen because of their taunt and retribution abilities.
Turkish Cucumber
5. I get them mixed up, I think it's Executioners. The red ones, basically. I don't remember why either. It seems to be because of the two attacks as well.
Red ones only if they are leveled up like the Orcish Warriors. Warlords are still preferable: they give +1 to initiative to nearby units and because of their command ability (which helps a lot against blindness and sleep). They can also attack 3 times.
Turkish Cucumber
6. Paoka. I love to eat them. This is better than waiting until the end of the battle to heal.
The only downside is that blood doesn't affect them.
Turkish Cucumber
7. Red-eyed. They wiped out half my army and I lost faith in them.
I agree. Strong control is needed for the Free People.

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