Saw messages about "VT under SoD". Does that mean it can be configured for each point of difference? Or is it like there's one checkbox, "under SoD" :)
In VT, when generating a map in the options, you can set the most SoD-like "checkboxes" — neutral morale, gr.stack, timer stop in battles, etc.
But no options can fix the fact that necromancy is banned, specialty for monsters and the corresponding bonuses, new capabilities for secondary skills...
...so even with all the "checkboxes", you won't get the classic SoD...
Added after 4 minutes
IMHO artifact is more useful. Even a ring + to spell duration is a useful thing, not to mention stat artifacts. Even the unicorn helmet comes in handy. But what's the point of 500-1000 gold, on a template where you can give a 7k handicap and win, I don't understand. :confused:
Before, in SoD on Jebus, I always took the artifact — they can give you a good one... but it's still a gamble on luck, and a very risky one...
When I chose the artifact a couple of times in VT, I realized that I don't want to increase my skill of chocolate... or rather eagle))) eye and protect myself from the destruction of the dead:D
I chose the cash after all...
especially since in most of my recent games on VT-Jebus, there's always trouble with money — every penny counts, and there are almost always more than 8 heroes on week 1...
and if you happen to be in the red at the start, extra coins won't hurt, because going into debt at the bank isn't always a good idea....