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Heroes of Might and Magic V [Game Discussion]

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#1180
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We've strayed far from the topic. I want to express a few things that I don't like about the game. Unfortunately, my complete list of complaints is longer than the list of fixed bugs in the Readme for the third patch. 1. Terribly inconvenient interface. The most inconvenient of all Heroes games. Why are the lines so thick? And couldn't they have made the fonts smaller? And why are the icons and images so large? Everything is too bulky. 2. The mouse – it deserves separate mention. Unlike the interface, this is the worst mouse implementation of any game I've ever played. Huge cursor. You have to aim with the middle! And if they were too lazy to make an animation, at least they could have borrowed one from the third installment. It wouldn't be as embarrassing. 3. It's amazing how deeply the heroes understand the methods of mental communication in the cutscenes. They don't even open their mouths. They only communicate telepathically. If you're going to create cutscenes using the game engine, do it properly, not like something drawn by a chicken. 4. Same issue. The cutscenes may be related to some plot created by Nival, but they have absolutely nothing to do with the specific playthrough of this player. What happens on my maps and what is shown in the cutscenes simply doesn't match. Overall, the impression of the campaign is terrible. It feels raw, underdeveloped, and unfinished. 5. Why do different heroes look identical on the battlefield? Is this another example of Nival being lazy? 6. Magic is a whole other topic. It's awful. And these huge blots – are they drawings from a book? And why can't I study the book normally outside of combat? The colorful, garish blots turn gray and the mana cost disappears. 7. Where is my favorite statistics screen!!!!! (A SOULFUL CRY) Why can't I see how many cities I have, what and who is in them, how many creatures and units, how many mines of each type? Where is all of that? Who did it bother? Was there not enough space for buttons? Then reduce the size of the icons - there will be plenty of room. 8. The buttons themselves deserve separate mention. Why do I need a permanent "dig" button? Move it to the map view. And add a "rest" button for the unit. Let it stand still and rest if I don't need it. This button would be used much more often than the "dig" button. Those who wish can continue this list themselves. It seems like Nival wanted to make a sequel to Warcraft, not Heroes. I've been playing Heroes since the very beginning (when they first appeared), and I suggest renaming the series. The first, second, and third installments remain Heroes. But the fourth and fifth should be renamed to "We Wanted to Make Heroes, But This Is What We Got" and "We Wanted to Make Heroes, But This Is What We Got Too." I bought a licensed boxed copy of the game, which I now regret. This game deserves a pirated version.