I am generally against playing Heroes for money. It's not in the spirit of the game. And still, I think that making accusations like "they didn't pick me" is silly. And to display your resentment publicly – that’s also unethical. Although, IMHO.
You can always refuse a prize. But for me, Heroes is more of a sport than a game, so let's play!
It doesn't matter to me whether they picked me or not. I have already proven everything to myself in Heroes, and I no longer intend to prove anything to others. I'm too old to play just to show off.
All conflicts are resolved through discussion; there is no other way. And this isn't about grudges. I simply can afford to express my opinion, while some newcomers might read such rules and be afraid to ask: "take me!" As most people do, they don't want to include everyone who wants to participate in the tournament, so it's okay, I'll go play in another tournament. Or if it's not a tournament, but a website. Or if I don't want to play, I'll leave altogether and never come back. The problem lies in this, not in grudges. I don't like the fact that such an attitude towards newcomers is considered acceptable here!!!
Added 4 minutes ago
Added 4 minutes ago
[/U]Here’s a link to one of PALADIN's similar posts /post/36899/
"You need to respect your opponents regardless of their skill level and play seriously" - how else can this be interpreted? We are all so sophisticated that we even have to play at full strength against losers, even though they don't know how to play.
It's amazing how what was written can be interpreted exactly opposite to its meaning. It's about respecting the opponent. A weak save – that's disrespect, in my opinion!
Added 14 minutes ago
Okay. Then let's make the Guild In-game (GI) an arbitrator in all disputes and quarrels between users. Let's constructively resolve all grievances.
That is correct. But I don't understand how 20 people will do it. And even with that, I don’t think it’s necessary to create any GI structures. The reasons are clear: whoever leads will decide who is right.
Of course, there were no such goals when creating the GI.
The whole point is this. One thing is a quarrel over rules or game conditions, another thing is personal conflicts. These are different things. If there was a misunderstanding with Varg-Narom, for example, then how was it resolved by eliminating the cause of the conflict - a specific rule!
If people are willing to listen to other points of view, issues are always resolved. The problem with those who don't want to listen to anyone can really be solved with the help of the GI.