07.01.11 Heroes of Might and Magic 3 (red, rnd, tower, rissa, gunnar) def Psyche_7 (blue, rnd, fortr, korbac, crag) panic 127, SOD
Medium roads, no gargoyles, but I find a gun near the castle, with a +3 shield behind the zombies. Let's play. It's a bit disappointing that the starting shield is +2, and the reward is small. After the harp, I reach 114 and see boots behind the monks. I earned some money and bought boots on level 116. Before the end of the week, I painted everything except for mercury. On the 2nd turn, we had mutual auto-attacks, and I completely failed without gaining any advantage in the mini-contest. I put that aside for now and went to the gnomes in the depths of the respawn. There's a mini-contest there, and in the middle of the week, I fight my way home, contest, and earth advance. I defeated 9 black horses and a swarm of flies in two respawns. Finally, I reached Earth Expert. On 127, I teleported a swarm of core griffins from the back and settled in the tower to gain mana and speed up +mana, level 12, 5-11-4-5, earth offensive, base wisdom. The opponent didn't have a good game, thanks for the match!
That happened. Probably, I continued playing in VT out of habit.