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HeroesLAND is another “online heroes” game.

#27
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Oelm
The main question is: what is the purpose of all this? In my opinion, it's unlikely that this kind of rework will attract strong online players. You'll end up drowning in bug fixes. It's completely obvious to me.
The main answer is: I still want to bring my long-held dream of "browser-based online heroes" to life, a dream that hasn't been killed even by the emergence of similar projects of varying degrees of success in recent times. It's just a persistent idea.
In Heroes, I like tactical battles the most, especially with a live opponent. We already have that, and it's almost in its classic form. The rest is just atmosphere and a way to "bring heroes together in battle."
It's definitely not about "replacing the original." And no one can tear "strong online players" away from classic games of the original Heroes, even if they wanted to.
That's how it is.

If you're afraid of bugs, don't write code :o) Or are you talking about "other bugs"?