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#13
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Mizrael
Pretty much. There are no battle settings to speed up animations or anything else – that's what's annoying. On top of that, the battles are like in the classics, but the action timeline from the fifth game has been added for some reason... The range of direct arrows has been drastically reduced, and creatures run halfway across the map to meet archers, and the arrow is crooked :) In general, it's still a rough product.
Thank you.
Your connection is really great.
1. There are animation speed settings – press "computer" in battle (or battle replay). There are other settings there too.
2. The battles are classic, yes. And that's not an ATB scale, but a simple and convenient visualization of the sequence of unit turns :) I'm already missing this a lot in the original Heroes...
3. The base range of direct fire for archers has been reduced intentionally for now – this is a consequence of the army sizes being different from the usual, heroic ones, and the outrageous "ruling" of ranged builds that was discovered in the alpha.

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