04.01.2011 at 11:01.
I. General organizational issues.
Then we need to add a section about broadcasts.
II. Rules for online games on the 2SM4d(3) template and the SoD version.
5.1. The so-called "red rush" is prohibited....
* Troops that come with purchased heroes, as well as troops from Dwellings (hidden locations), Pandora's Boxes, Summoning Portals etc.? can be used without restrictions.
Previously:
5.3. It is forbidden to recruit any monsters. You can get any troops in Pandora's Box and from oracles. Diplomacy is allowed, but only to reduce ransom costs. If monsters want to join, you must refuse them and either kill them or let them run away (killing is not required).
New: ???
5.3. Diplomacy is allowed only to reduce ransom costs. ??? Monsters who wish to join are not allowed; they must either be killed or allowed to flee. * In Pandora's Boxes and Seer Huts, you can obtain any troops, and there are no restrictions on their further use.
Previously:
5.7. It is forbidden to take Pandora's Boxes, scrolls, artifacts, or visit various objects from under a moved guard without eliminating the guard first. It is impossible to visit objects, take Pandora's Boxes, scrolls, or artifacts using the "Fly," "Dimension Door" spells, or with Angel Wings, without eliminating the corresponding guard first.
Chests, campfires, and resources can be taken both with the above-mentioned spells and wings, and from under a moved guard.
The Border Guard is equated to an object's guard, and it is impossible to take Pandora's Boxes, scrolls, artifacts, or visit various objects behind the guard without visiting the corresponding tent and removing the guard.
5.7. Before
- visiting any object,
- taking a Pandora's Box, Magic Scroll, Artifact
in any way (including using Fly, Dimension Door spells, and with Angel Wings), you must eliminate the corresponding guard.
Chests, Campfires, and Resources can be taken either with the aforementioned spells and Angel Wings or from under a moved guard.
The Border Guard is equivalent to the guard of an object/artifact, and if you do not visit the corresponding Keeper Tent and remove the Border Guard, you cannot take Pandora's Boxes, Magic Scrolls, Artifacts, or visit any objects behind the guard.
Previously:
5.10.4. All hero specialists in 4th level magic, as well as Tant (Raise Dead) may use their respective spells against opponents in the following cases:
a) If a 4th level Mage Guild (Mage Guild) has been built in any of the controlled castles (3rd for Tant). If there is no required level of Mage Guild in these castles, then it is necessary to fully build all levels of the Mage Guild in any two castles that belong to you. It is not necessary to visit this castle with a hero. If the condition is met, it does not matter whether the castles with the required Mage Guild will be controlled later.
b) Find and visit "Sanctuary of Magical Thoughts" with the Raise Dead spell by any hero (to use Tant's profile spell)
c) If any of your heroes are given the appropriate spell in a Pandora's Box, after visiting a scholar, in a spellbook (even if this hero does not have enough wisdom skill to learn this spell).
Against neutral monsters, as well as against the computer (if present on the map), 4th-level magic specialists and Tant can use their profile spell without the above restrictions.
5.10.4. All hero specialists in 4th level magic, as well as Tant (having a 3rd level Raise Dead spell) may use their respective spells against opponents when one of the following conditions is met:
- 5.10.4.a. A 4th level Mage Guild has been built in any of the controlled castles (Tant requires a 3rd level). If there is no required level of Mage Guild in your castles, then you must fully build all levels of the Mage Guild in any two castles that belong to you. It is not necessary to visit this castle with a hero. If the condition is met, it does not matter whether the castles with the built Mage Guild levels will be controlled later.
- 5.10.4.b. The corresponding spell is received by any of your heroes in a Pandora's Box (even if this hero does not have enough wisdom skill to learn this spell) or after visiting a Scholar Librarian, a Spellbook of the desired element is found;
- 5.10.4.c. To use Tant's profile spell, any of your heroes finds and visits the Sanctuary of Magical Thoughts with the Raise Dead spell.
Against neutral monsters, as well as against the computer (if present on the map), 4th-level magic specialists and Tant can use their profile spell without the above restrictions.
Previously:
5.10.5. It is allowed to transfer 4th level spells and Raise Dead from specialists to other heroes, but trained heroes can only use them after fulfilling subparagraphs a, b, c of paragraph 5.10.4. That is, neither against neutral monsters nor against the computer nor against an opponent, transferred spells cannot be used without meeting the above conditions.
???
5.10.5. Magic specialists of level 4 and Tant can pass their spells to other heroes, but before one of the conditions 5.10.4.a, b, or 5.10.4.c for Tant is met, these spells cannot be used against neutral monsters, the computer, or opponents by trained heroes.
Previously:
5.11. The use of 4th and 5th level magic scrolls is prohibited without building the corresponding level of the Mage Guild in any of your castles. If there is no corresponding level of the Mage Guild in the starting castle, then you must act according to subparagraphs a, c of paragraph 5.10.4.
5.11. The use of Magic Scrolls of levels 4 and 5 is prohibited without building the corresponding level of the Mage Guild in any of your castles. If there is no corresponding level of the Mage Guild in your castles, then you must act according to subparagraph 5.10.4.a. Also, scrolls can be used when fulfilling paragraph 5.10.4.b or upon receiving the desired spell in the Pyramid.
* Regulations for the negotiation process.
We assume that the time on weekends from 11:00 to 24:00 (Moscow time) is considered the most favorable for tournament matches for most forum players.
We have Saturday and Sunday, October 24th and 25th left.
If you cannot agree independently, contact your opponent, or if your opponent does not respond to you, I can schedule the game time for October 24th and 25th between 11:00 and 19:00 (Moscow time) (you can also set another convenient time for the players, but not just any, because I may not always be able to track player appearances). The exact game time will be scheduled at least a day before the game, based on the wishes of both opponents or whoever asked to schedule the time. Within 1 hour, both players must notify me about the start of the game. Failure of one of them - technical win for the appearing one, failure of both - technical draw for both. The results will be recorded as follows: 1(t)-0(t) or 0(t)-0(t).
In order to avoid the situation of prolonging the game by one or both opponents:
When scheduling the time, in the first attempt, participants should play at least until the moment when restarts are no longer possible. The player who wants to postpone the match to this point receives a technical loss. If the match is postponed when restarts are already impossible, both players inform the host and also report the exact start time of the continuation (weekends 11-19 Moscow time or other agreed upon time). In the second and subsequent attempts, at least 2 game weeks must be played each time. The algorithm for setting tech losses is the same.
The hosts are not responsible for all other agreements and will not look for right and wrong.
/topic/at/291271/ - Sergeant