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Absolute skills

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"Absolute Defense" turns successful enemy attacks into normal ones, and normal attacks into unsuccessful ones. "True Luck" gives all units under the ranger's command with this skill a 100% chance of success. Thus, if heroes with these opposing skills meet, a 100% chance of success will mean that all attacks will be normal. These skills cannot be disabled, but they cancel each other out.

In general, I consider "True Luck" to be better than "Absolute Defense," as the former means that all attacks will be successful, while the latter only makes normal attacks unsuccessful and successful attacks normal. However, if all attacks against the rune priest's troops became unsuccessful, that would be something else entirely :).

P.S.: I'm voting for "Arcane Knowledge." It's very useful for a mage, and it's a good path (except for machines :rolleyes:).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"