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#4
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Mugais;43617
I'm against "over-polishing" the map. It's already too much. Nitpicking about roads/rivers, etc., is not a critical issue, and usually, no one pays attention to it. But I'm against "airport maps." I've seen such "masterpieces." By the way, there are also "Atlantis maps."

Imagine a map of size L, completely covered in water. On it, a handful of microscopic islands with castles and mines on them. A nightmare!

I try to create beautiful maps for my campaigns :) But I dislike maps larger than M. It takes too long to create beauty on large maps. And if I know it will turn out ugly, I don't make it!

I understand everything. But if this is a map for an offline tournament, then it must be carefully calculated and thoroughly tested!
Recommendations are given to prevent such a nightmare from happening!!!
And as for the beauty, if we're talking about a screenshot, I don't like it.
The most important thing for me is the map's balance for online play and the idea for offline play.

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