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Heroes 6 - Discussion

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#2525
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In the fourth installment, the magic system, skills, and heroes were designed in such a way that nothing could be removed or added. And if the sixth installment is closer to the other parts, which I am more than sure it will be, then it will be possible to add a few new factions without harming the entire gameplay system. Honestly, at least a new faction is better than two or three new campaigns and one and a half neutral creatures.
А, вот почему.

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