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Day 1.
We were discussing who to kill. Dariel and Amka were suggested. We chose Dariel; I didn't want to kill Amka again so early in the game. I had done that recently.
Day 2.
Plesen was suggested, but we decided to kill Neyra because she too harshly called Khos a mercenary, and only a Paladin could have done that (and there was another reason, but I don't remember what it was). We started to suspect her, held a vote, and the majority chose her. But here, we were killing the role, not the person. We needed to look for the roles, regardless of who possessed them. So, don't be offended, Neyra.
Day 3.
We decided to finish off Plesen, as he was a candidate from the previous day. After the execution of Rega, we realized that the Sorceress was either TaKo or Neyra in disguise (we looked at the voting results, and a couple of days later, I started hinting that I knew who the Sorceress was, slightly incriminating myself (because I was still considering them as Mafia, and the townspeople don't know who the Mafia are. But it seems no one noticed, and it worked out)).
Day 4.
We remembered that Azi assigns avatars that match his roles. We decided that he was either a Thief or a Ranger. Stupid Azi.
We began to suspect that Neyra was the Paladin, because not everyone would check 100% innocent Dariel.
Day 5.
We decided to kill Happy because she was too successfully pointing fingers at Azi.
Plesen suggested that Neyra was the Paladin, and Amko was the Ranger. We agreed with this, as well as with the idea that TaKo was the Sorceress.
Day 6.
We couldn't execute Maurinho the previous day, so we decided to skip our turn to avoid any evidence pointing to us and to finish yesterday's business. We sent Plesen on a mission, just in case. We decided to start killing people instead of roles, because we knew we were going to lose. We started to suspect Happy of being the Thief.
Day 7.
We killed Slonysh, even though we knew her role wasn't dangerous. The reason was her high activity. We should have killed her earlier, but we were chasing after roles, so we didn't do it.
Day 8.
We wanted to kill Happy (many reasons had accumulated), but I decided to go after Amka instead, so that they wouldn't have a good ending with Neyra (even though I was sure that Happy would plant evidence against me. I didn't care anymore, and I would be executed anyway, because there were four obvious townspeople (Happy, Dariel, TaKo, and Neyra)). And we needed to teach him a lesson, because he had interfered with the killings twice. I also thought about going after TaKo, because I was ignoring her defense, but I didn't want to. There was no point in going after Neyra, as Kotey was protecting her.
PS: We should have killed Happy; then we would have executed Gur, and the next night, I would have had time to kill Amka as well. But oh well, maybe there will be a chance in the future.
Overall, we lost because of:
- Khos's quick death.
- Easy-to-find clues (even a novice found them).
- Unsuccessful kills at the beginning. Although we took even that with a smile; I even came up with a humorous reason: We kill tavern employees because we don't like the service.
Towards the end, I started playing for fun. I got into the role and voted against my own team, threw Vega, framed people, and manipulated them. I had as much fun as I could.
And honestly, I'm tired of being Mafia. In the last four games, I've been the Mafia boss three times. In two out of three cases, I chose the number 12, and even before that, I noticed that the Mafia was often hidden behind it, especially the main Mafia. So, next time, just kill the person who chooses the number 12.
Added 50 seconds later.
And it's all described as if he survived until night.
It was done for aesthetic reasons, because it's depressing to end with a simple execution.