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#178
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28.11.2010-19.12.2010
Kluka (red, Castle, Kaitlin, Mephala) def Dima Surmay (blue, Rampart, Kirr, Kirr) 2sm4d(3) 133 Unlim

Roads are fast, no GO detected.
There are 4 respawns on the map (2 blocked by 20+ orcs), I took the other 2 at level 112.
At level 112, I broke through to the metro (halberdiers and dark elves), and at level 113, I took Inferno.
Found 3 condors, 1 Hive.
Lukari were melting; by level 114, there were only 7 Lukari left out of 20.
At level 115, I bought 2 Efreet, and at level 117, I placed horses in the Citadel.

122. Buying resources, Medusa for 8.
123. +1 Angel (the rest of the condors have been scouted - both tier 2), secondary swamp (from where a long road leads to the opponent).
124. +2 Angels (lost a horse and half of the archers :() 125. +2 Angels, +12 Viv.
126. Going towards the opponent, should have broken the chain, but miscalculated :(
The opponent takes away 1 Scout from me.
127. Take away 2 Scouts from the opponent. I take Rampart from the opponent (1-5 in the castle), see Dragon Utopia behind the mountain, a Scout finds a passage, going there.
I place Wyverns in the Swamp.

131. The opponent doesn't break the chain and goes along an unknown road. I increase my army: Horses, Swordsmen, Pikemen, Wyverns. There are still 12 drakes in Rampart, and Dragon Utopia will help. Mephala is standing in front of the guard of Dragon Utopia.
But Kirr (1 angel, 10 pegasus, 40 grand griffins, 80 centaurs) takes back Rampart with unbought units (including, most annoyingly, 14 grand griffins).
And the hired hero, having taken 1 Angel, takes away 2 Scouts from me.
132. I take tier 2 Dragon Utopia (KZ, KV, +1 all, +3+3 attack defense). Kirr is in the castle with 47 Grand Griffins, 102 Centaurs, 15 Pegasus, and Gnomes.
Perhaps it would have been worth using Dimension Door to get to the well, replenish mana, then cast Fly and attack. But I spend 2 mana on vision, and as a result, there isn't enough for Dimension Door, and I don't want to attack without any mana at all. Town Portal to Swamp.
Finding GO (with a Scout on the opponent's respawn!!!), I finally understand the structure of the road network :)
133. Kirr runs somewhere.
I retake the opponent's capital; he surrenders.

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