Skip to content

Clan tournament

#72
Auto-translated
Prorock;43256
Here's the dilemma:
You need to land in the center, which is roughly the area of Germany, but on the other hand, Germany is completely neutral – and it could have been left for later.
But I have a nice plan:
Landing point – Germany... consequently, this leads to the downfall of Russia, Italy, and France.
Another hero starts in North Africa and conquers Spain by the end of the first week.
I also take England in the first week, but I only finish it off towards the end of the game.

The only one who didn't get much attention was Red, which caused some problems...

In principle, I already have plans to complete this map in 125 turns (but this is with the Grail – without it, I don't even know...).

Sincerely,
Prorock.

Landing in Africa too early – that's interesting! I once took one of the castles in Spain and waited for the right moment to capture the rest. It's very convenient because there's a shipyard there, and you need to visit the tent. Also, a good spot is in France; you should paint another lighthouse to increase troop growth and go from the starting castle for the artifact.
But the first landing should be at the swamp castle! There's freedom of maneuver, and you can play cat and mouse with Russia. The second point is in Italy, at the Rampart castle. The third is France, at the lighthouse. Then, from Russia to France, from Italy to the neutral castles on the islands and in Spain, and from the home castle, depending on the situation, either to Red or to Green.
But before all this, there was a clearing of the sea, including the ships. That is, 2 days in the negative. But in return, there's the opportunity to immediately build a stable, which is a plus!
Again, on TE, all the ruins give resources, making the map a little richer than it was!