I'll be thinking about the bigger picture – the GM's thought process, who could have poisoned Happy, and who killed Hostor. The game's tactics clearly need to change, as this Mafia is slightly different from what I'm used to – making pointless remarks isn't as effective here, although I've already compiled a minimal list of negative players. I hope I can continue to write informatively, and I wish the same for you.
Only one thing remains constant in any Mafia game – we need to hang/kill the spoons. We can start with that, by the way.