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Мафия 23. The Rockland tavern

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Roles and their descriptions.

Peaceful Guests.

Sorceress
Grace Santi. A young blonde girl of medium height, beautiful and slender. She is dressed in a beige dress made of thick fabric, with a greenish silk shawl draped over it, and cream-colored traveling boots on her feet. Grace takes great care of herself; she is always well-groomed and always smells pleasantly of floral perfume. However, she keeps herself rather apart from the other Santis, donning a veil of own closure and mystery. Unlike most guests, the sorceress was bound for Alkancity — a huge, well-fortified stronghold 25 versts northwest of Onderville. Grace planned to stay in the tavern overnight — at that time, the rains were only gaining strength, and Santi thought they would soon end. She needed to get to Alkancity as quickly as possible due to an important matter that could not be made public. Therefore, the loss of time made her very nervous. She is highly proficient in protective magic and partially in elemental magic.
Special abilities:
1) 50% protection from attacks;
2) double voice
Status: good
Weapon: magical scepter
NA: checks player status

Ranger
Dernie Winglif. A fair-skinned elf, tall and slender with excellent posture and a sweet, charming face; the pointed tips of his ears peek neatly from under long golden curls. He is dressed in a rather cheap leather cuirass, green linen trousers, and high leather boots. Over everything, he wears a dark green hooded cloak. Friendly and sociable, he is almost always in an excellent mood. The elf was not too upset by the bad weather; on the contrary, it gave him the opportunity to be with Katharina in a relatively calm environment where there was no need to rush anywhere. Previously, he almost never had such an opportunity: since he met her, his life had turned into eternal wanderings, chases, pursuits, battles, victories and defeats — yet sometimes he longed for peace, wanted just to be near her, not as a combat comrade, but as a friend, as a lover. And how happy Dernie was in the first days of rain, until the moment Katharina once again felt the presence of dark forces nearby. And once more everything returned to the way it was — chases and pursuits, hunting the forces of evil.
Special abilities:
1) knows the paladin;
2) in love with the paladin, therefore in the event of Katharina's death (both at night and during the day), he falls into madness and becomes a second maniac without changing his status. A maniac-ranger can be blocked, healed, or have his status checked; a bard who comes to him may also die for the elf according to their NA. Effectively, the ranger's NA simply changes from "protection" to "killing" and he is no longer counted on the side of the "town" (peaceful guests).
3) while being a maniac, kills the thief who was observing him
Status: good
Weapon: willow bow with a quiver of silver arrows and a silver dagger
NA: protects a chosen player (kills an attacking assassin or dark knight)

Paladin
Katharina Galien. A young dark-haired girl of tall stature. She is dressed in light plated armor, a short dark skirt, and high black leather boots. Katharina's entire life is a struggle against evil: she seeks it, catches up to it, destroys it, and seeks it again. In childhood, when priests of the dark cult of Pephabr slaughtered her entire family before her eyes, the girl swore that she would become an eternal fighter against the minions and spawns of darkness. And she became one of the best in her field, although many reproached Galien for excessive fanaticism. That is indeed the case: even despite the love that arose in her heart, the protection of good always comes first for Katharina, followed only by personal interests and hobbies. Nevertheless, Katharina sings beautifully and plays the guitar; in any company where such a thing happens, she immediately becomes the center of attention and literally charms everyone.
Special abilities:
1) 50% protection from attacks (kills the attacker);
2) can kill a player on the night following a check if their status is "bad";
3) knows the ranger;
4) in love with the ranger, therefore in the event of his death:
a) if he dies during the day, the paladin kills a player with "bad" status during the check itself
b) if he dies at night, the paladin automatically kills the ranger's killer on the following night and dies herself
Status: good
Weapon: long silvered blade
NA: player check or killing

Healer
Vernan Shane. An elderly man around 60, short and plump. Dressed in an old rag mantle. He was bound for Onderville for the herb fair, but realizing he was hopelessly late, he was no longer in any great hurry, especially since the tavern owner did not charge Vernan for lodging. Shane actively engaged in alchemy and even created a mini-laboratory in his room. This helped pass the time at night due to insomnia. However, because of one unsuccessful experiment, Vernan began wandering the tavern corridors at night, incoherently muttering something to himself.
Special abilities: none
Status: good
Weapon: none
NA: resurrection of a player who died at night

Thief
Nicholas Kane. A middle-aged man, short in stature, with a slender and flexible build. Dressed in a dark brown doublet and trousers, a beige wide cloak, and boots. Nicholas was brought to these lands by a chase — specifically, a chase for himself. He failed a high-profile theft in the capital, became quite exposed, and was therefore forced to flee hastily from the people of the aggrieved victim. Therefore, during his stay at the tavern, Kane always kept to the shadows so as not to attract undue attention. Despite the failure in the capital, Nicholas is a very talented and skilled thief; he can masterfully camouflage himself in the darkness, and it is sometimes difficult for ordinary mortals to detect his presence.
Special abilities:
1) reveals the killer's role if observing them at the moment of committing the crime or observing their victim
2) can replace a clue left by the killer at the crime scene with one of his own (even a very light one); if the killer does not use an additional clue, the thief can also plant his own (i.e., the main thing is that there are not three clues at once)
Status: bad
Weapon: none
NA: observes a player

Bard
Tylen Wingard. A young man of medium build and short stature. Dressed in a green linen shirt, a dark blue vest, beige rag trousers, and cheap worn-out shoes; he carries his beloved mandolin on his back. Tylen is an ordinary traveler, going from one city to another, from one tavern or brothel to another, and eternally sticking his nose into all sorts of trouble. Persistent, joking, eternally tedious and cheerful. He was heading to the ruins to see them personally, and then, inspired by their mystery, write another ballad.
Special abilities:
1) upon coming to the killer, dies, disrupting their target;
2) dies instead of the visited victim
Status: good
Weapon: none
NA: visits a player

Brewer
Anton Dir. A short fat man around forty. Dressed in a bluish-gray doublet, dark brown baggy trousers, and wide black boots. A terrible drunkard. He ended up in the tavern simply because he wandered into the wrong place. Anton was heading north to a friend living in Lityene, a small town near Lake Lin, but somehow went southwest and found himself at the doors of the tavern. Reason partially returned to Dir with the rains, when he temporarily stopped drinking and when, essentially, it was already too late — it is better not to venture into the gorge, and the road back is washed out. Then Anton shared one of his ale recipes with the tavern owner, and in gratitude, the owner allowed Dir to live in his establishment for free.
Special abilities:
1) "deter" status checks, NA blocking, and resurrection from the player he visits;
2) if the player visited by the brewer is killed, the brewer himself survives, but does not see the killer due to his intoxicated state;
3) if he visits a bard, he blocks their NA
4) mandatory use of NA
Status: bad
Weapon: none
NA: visits a player

Cook
Greg Shontur. A plump elderly man around 60, with thinning gray hair and a charming half-toothless smile. Dressed in a spacious rag shirt and similarly simple trousers, wearing an apron over the shirt, and worn-out shoes on his feet. He has worked in the tavern for more than 10 years; all his ups and downs are connected to it.
Special abilities: none
Status: good
Weapon: none
NA: none

Maid
Sali Pyron. A young red-haired girl of medium height, slender, even fragile, beautiful and sweet in her own way. Dressed in a cheap faded (once red) dress with a small apron tied over it; Sali wears simple, quite worn-out sandals. The daughter of a poor farmer, in her youth Pyron left her parental home in search of adventure and happiness, wandering the world for a long time. But this brought her nothing but grief: only periodic stints in cold and smelly pits and dungeons, and haphazard, often forced relations with tipsy boyfriends. Here in the tavern, Sali finally found shelter and peace; the establishment became a new home for her.
Special abilities: none
Status: good
Weapon: none
NA: none

Tavern Owner's Daughter
Emily Gaib. A young fair-haired short girl, slender and beautiful. Dressed in an old beige dress with a small apron tied over it; Emily wears simple, quite worn-out sandals. The daughter of the tavern owner, responsive, friendly, and very hardworking. She helped her father in everything: cooking, cleaning rooms, performing various minor tasks. After her father's death, she became paranoid, began to fear everything, expecting a sudden stab in the back from everyone.
Special abilities:
1) wounds whoever attacks her, thereby depriving her killer of NA on the following night.
2) the killer cannot place their additional clue on her (the thief can then plant one)
Status: good
Weapon: none
NA: none

Stableboy
Daron Ranley. A tall, slightly clumsy youth, strong and stately. Dressed in an old plaid shirt, dark brown trousers, and high black boots. Daron became an orphan early, wandered for a long time, earning his bread through pickpocketing and sometimes robbery. He quickly attracted increased interest from the guards, and to avoid being caught, he often changed cities. Once he happened to stop at a tavern, got drunk, and to his own surprise, struck up a conversation with the owner of the establishment. The owner listened carefully to Ranley and offered him work, shelter, and food. Daron did not think long.
Special abilities: none
Status: good
Weapon: none
NA: none

Necromancers.

Warlock
Eordel Tenehor. An elderly man of medium height. His build is quite strong, and overall Tenehor gives the impression of a seasoned warrior rather than a mage. Even his limp on the left leg does not disrupt this illusion in any way. Eordel is dressed in a black robe and dark boots. He stopped at the tavern for a couple of days to then continue his journey to the ruins. At first, he was very afraid of the paladin's presence in the tavern, but when he realized that she had not detected his aura, he calmed down and even decided to bring a little hell and horror to the tavern. In magic, he prefers elemental schools, although he also knows demonology and the black magic of witches quite well. Being excellent at manipulating people, Tenehor easily gathered a decent team of killers around himself.
Special abilities:
1) ignores the sorceress's protection
2) learns the sorceress's role if he kills her himself
Status: good
Weapon: magical scepter
NA: killing

Assassin
Cariel Haregen. A middle-aged man, short in stature, with a strong but quite plastic build. Black shirt, black trousers, and comfortable leather boots. Cariel had just successfully completed another job and was heading further southwest. In the tavern, he met Tenehor, who hired the assassin into his retinue. Haregen is a born killer; it does not matter to him who his target is — a fierce warrior, a skilled mage, or a stale peasant woman — without a shadow of regret, and often without much effort, he will send anyone specified in his contract to the other world.
Special abilities:
1) ignores protections, both "innate" ones and the ranger's guardianship;
2) dies together with the paladin if her protection triggers;
3) with a 50% probability, the ranger kills the assassin when he attempts to attack a protected player, but that player still dies first
Status: bad
Weapon: poisoned dagger
NA: killing

Black Mage
Eugene Sandscream. A middle-aged man of medium height, slender build; physically Eugene is quite weakly developed. Dressed in a black robe. Eugene became friends with Tenehor almost as soon as he arrived at the tavern. Being a bloodthirsty sadist by nature, Sandscream gladly accepted the warlock's offer to sow terror and death in the tavern. Of all magics, Eugene prefers necromancy and blood magic. The black mage is blind in his thirst for blood and sometimes does not see even the most obvious ruses and traps.
Special abilities: none
Status: bad
Weapon: magical staff
NA: killing

Mercenary
Una Aikidjal. A young girl of medium height, dark curly long hair, and a slender figure. Dressed in a black leather corset, tight linen trousers, and light boots. For the past few months, she has traveled with Haregen. His icy charm drove her mad, and for the sake of her infatuation, Una is ready to go through fire or water. Aikidjal is a very skilled warrior and a talented seductress. She tells no one about her past, not even Cariel (although, in general, he isn't particularly interested); rumors say that she was once an illegitimate princess whom her father wanted to get rid of to hide such a shame. He ordered the baby to be killed, but the executioner could not carry out the order and secretly kept the girl for himself. He is also the one who trained her in the art of war.
Special abilities:
1) in love with the assassin, therefore if a) he is killed at night, then with a 50% probability Una will die instead of him and deprive the killer of NA on the following night (wounds them) (the mercenary's own NA is automatically canceled).
If the protection probability does not trigger, then Una can commit a killing on the next night regardless of the team if she correctly identifies the assassin's killer
b) he dies against protection, then Una can commit a killing on the following night regardless of the team if she correctly identifies the assassin's killer (similar to point a))
c) he dies during the day, then Una loses the ability to block NA
Status: bad
Weapon: short blade
NA: killing or blocking NA

Dark Knight
William Rosendail. A tall athletic middle-aged man. Dressed in a black velvet doublet, black trousers, high black boots, and wearing a thick black cloak over his clothes. A decent fencer; he earns a living by joining various gangs, carrying out one job or another with them, and receiving his share. He doesn't stay in one place for long, always on the road. He has a bad reputation in the capital and its surroundings. He decided to move southwest to far-off lands to start everything over with a clean slate. He preferred to take the warlock's side, considering him a stronger ally.
Special abilities: none
Status: bad
Weapon: long sword
NA: killing

Possessed

Warrior
Kargal Stonefure. A tall muscular warrior, terrifying in nature and character. Dressed in heavy leather armor, beige trousers, and boots made of thick leather. His lot is war. From a young age, he honed his combat skills, committing his first murder already in youth. Throughout his life, Kargal did nothing but join various armed formations. But not for the purpose of profit, no — his passion is bloody battle; it is what he lives for, without them Stonefure is nothing to himself. He is a true berserker.
In the tavern, the warlock's aura strongly influenced Kargal, making him absolutely possessed, eternally craving others' blood.
Special abilities:
1) Performs a double killing if a bard happens to be "in his way," or if a mercenary tries to block him (i.e., he does not lose the initial target)
2) Attacks the paladin if she checks him. Kills her if her protection does not trigger, otherwise dies himself. In this case, the initial killing target will also not be disrupted if the warrior succeeds.
Status: bad
Weapon: two-handed axe
NA: killing

Player list:

1 Aziral'
2 Котейко
3 Гур
4 Deriel Linch
5 Слоныш (immun)
6 Ple-Sen
7 Happy Girl
8 Вегтам (immun)
9 Mourinho
10 Registr (immun)
11 Нэйра Дрейк
12 Arandor (immun)
13 Magnus (immun)
14 Ta Kotoraya...
15 Kyle (immun)
16 WhiteLizard
17 Xostor


Wishing everyone a pleasant, fun and exciting game!

Newspapers:
Newspaper 1. Hunting the Hunter
Newspaper 2. Silence, Death and a Cup of Tea
Newspaper 3. The Dead Man's Last Word
Newspaper 4. Fire Once Again
Newspaper 5. Favor of the Stars
Newspaper 6. Step, Lunge, Block.
Newspaper 7. Wanderer.
Newspaper 8. Frozen Heart


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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