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Which magic schools should I choose for the late game? Or should I go for a specific artifact?

#36
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It pushes the enemy back so far on the scale that it's almost not enough.

Undead :( I like to play against undead. What kind of Hive is this? Because it's aggressive, there are a lot of them, it's the most difficult race to defeat, in my opinion, and so on. And in general, I think the developers did a bad job. Why should I rely on chance to win the game? I wanted to upgrade a trap and build a tactic around it, but no! It didn't appear in the Guild of Mages. Okay. I think I'll build a library. And again, some kind of nonsense. So, should I change all my plans and turn my hero into a Chaos Mage? Because almost all the spells that appeared were like that. Enchantment... I've been waiting for it for a long time... it appeared only at level 12.
So, I replayed a bit. I took Razazak... hmm. Somewhere I heard a tactic about golems + goblins, that they are not very well healed. And here's another thing, in what year will I be able to upgrade the Golem March? I would like to take it by level 15... that is, I would have to pump three abilities - leadership, logistics, and attack for retribution (I don't remember the name, the one where they swing a red sword and get +5% damage from the amount of morale)... but no, it doesn't work out that way... Summoning appeared, Education appeared... even Defense, the racial skills are annoying... So, it turns out that even if I take three other skills and upgrade them while hoping that leadership and logistics will appear later, but this is unknown at what level the hero will be... and I usually play up to level 16-17... and there either I lose because I walk around and let the AI do things and I upgrade as I want, or I lose because I didn't take the skills I needed and by level 15-16 the AI comes to visit... :(