04.11.2010 AYMAN (blue, Rampart, Kyrr, Kyrr) def Dubrovin Pavel (red, Castle, Valeska, Turis) 2sm4d(3), 226
It was a very interesting game where the generator gave me better starts, but it wasn't easy to implement. I especially remember the raid through the swamp almost all fourth week into the desired treasure zone ))).
Thanks Pasha for the game, if anything Pasha will describe it in more detail !!!!!!!!
It happened. After this game, you don't want to play 2sm4d(3) at all.
On the first week - got 1 secondary town in Metro, with up to 19 Fanatics, which I didn't push into because it wasn't needed that much. No artifacts, Horses in Castle, external dwelling of Archers and Swordsmen.
On the second week - Necro secondary town, there I went into a Treasure zone - narrow, small, empty, where I took Pandora's box for all Fire, with 1 SpellPower and Mana, and a Gold Mine. I broke back home; there was another Treasure zone from the Necro secondary, but the Generator played a joke by placing Guards who guarded not the passage to it, but a crack in the Rock, and it was impossible to enter the Treasure zone from the Necro secondary, although it was intended.
On the third week - I went through Ayman's secondary town looking for a better life, since Earth Sight showed a Treasure zone there, which I entered, but gathered nothing except 50+ Dragon Utopia. Parameters were terrible (- less than 10 combat and -(magic 2-3). By this time, I lost my Main town.
On the fourth week - I continue to be in the Treasure zone, took a Double (+2 to all, and something useless).
On the fifth week - I return, and plan to go either into the Sandy Treasure zone from Ayman's Inferno secondary, or the Swampy secondary (depending on the location of Ayman's Leader). Ayman breaks out of the Sandy Treasure zone, where he had been before and defends his Main town; I go there from where he came, fortunately it wasn't fully cleared (the Stars hinted). There I take several Clues, a Dragon Utopia-Three, which allowed raising Magic parameters to 14-10, which is still very little. I recover my Main town, but don't have time to place Angels there.
On the sixth week - Archs, cleared the Sandy Treasure zone a bit more, since my 14-10 still looked pale compared to Kyrr's 27 SpellPower; the Army was only 110 Dragon Utopia and 4 Archs. Here Kyrr herself makes contact, which is reciprocated by Turis. 25% Resist gave a sense of security, however, whatever my Vivs killed, Ayman Resurrected, which eventually became the cause of defeat. Poorly surrendered.
Thanks Ayman for an interesting game!!!
